tag:blogger.com,1999:blog-4268686463186325920.post4287151651058078523..comments2023-03-30T03:12:06.284-07:00Comments on Dungeon World Dev: When Sterotypes hurt your GameBaneStar007http://www.blogger.com/profile/17892053401607691383noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4268686463186325920.post-5524519688753303772015-06-26T14:07:16.092-07:002015-06-26T14:07:16.092-07:00Truthfully, there were some pirates that were a**h...Truthfully, there were some pirates that were a**holes and would rather murder than anything else because there are people in the world like that. I see the player choosing that personality for his character as possibly a mistake in understanding how pirates really were, but that doesn't mean his character didn't have that personality or it was wrong for his character to be like that. He shouldn't have been belittled for it. However, saying that the other pirates would not side against him was his mistake. Some pirates were sailors and some were murderers and some were thieves; if you risked the ship, its crew or getting the payout you probably would be turned against in many cases. This is, of course, from my understanding of pirates, which there were a wide variety of them and these are ones from a fictional setting so the only one to say how the generalization of the people termed pirates act is the GM.<br /><br />I've been in games where someone purposefully makes their character a horrible person. Sometimes it works not only well but makes the campaign and the party roleplay so much better. Then sometimes the player just comes off as being a nuisance, it depends on how it's played and if the attitude is appropriate to the character. I would say that it would be better if everyone understood the GM's version of pirates in their game, historical or stereotypical doesn't matter unless you're running a game for a setting that relies on that, but there's always that outlier, that guy that doesn't fit into what's normal and sometimes he's too nice or too mean or a psychopath but he's always different than the average person. Most parties are made up of people who are outliers, they're different than normal people often in being more powerful but sometimes in being bigger a**holes.WaltJRimmerhttps://www.blogger.com/profile/08770950131617920650noreply@blogger.comtag:blogger.com,1999:blog-4268686463186325920.post-79810702131585305442015-06-26T14:03:31.224-07:002015-06-26T14:03:31.224-07:00This comment has been removed by the author.WaltJRimmerhttps://www.blogger.com/profile/08770950131617920650noreply@blogger.comtag:blogger.com,1999:blog-4268686463186325920.post-78431224393562419162015-06-25T16:12:58.377-07:002015-06-25T16:12:58.377-07:00YELLOWBEARD was sort of a Monty Python pirate movi...YELLOWBEARD was sort of a Monty Python pirate movie, owing to having some of the same cast.Draconianhttps://www.blogger.com/profile/11027582378862395586noreply@blogger.comtag:blogger.com,1999:blog-4268686463186325920.post-18490602299386124642015-06-23T07:37:09.175-07:002015-06-23T07:37:09.175-07:00That's an interesting story. I started a fanta...That's an interesting story. I started a fantasy game many years ago with the introductory conceit that the PCs started as survivors of a shipwreck (all of them passengers, none of whom actually knew one another) who were picked up by pirates. The captain of the ship gave them a choice: join the crew until they reached the next port (at which point they could leave if they wanted), and perform the duties asked of them, or they could stay in the water, clinging to the wreckage.<br /><br />That went better than I expected. However, after an encounter where the PCs defeated some enemy or other (on an island, much like your scenario), and came back to the ship with "treasure", the captain wanted to look it over and told the quartermaster to divide it among the crew. The PCs were outraged -- that was THEIR treasure. The captain said no, it was the SHIP'S treasure, and the PCs would get an equal share, just like everyone else in the crew (including the captain). The PCs capitulated, and immediately started plotting their mutiny.<br /><br />That was the last session of that game, because I really did not want to preside over what would have inevitably followed.bblackmoorhttps://www.blogger.com/profile/16617692481304880921noreply@blogger.com