In the endeavours of my system, my best friend Craig, had joined me in the idea of creating this awesome system. He introduced me to rolemaster, Wow, I thought my game was complex... I am curious how modern gamer kids view it, or if they even come across it..
But what we did back then was to grab all the systems we had access to and write out this big lists..
All the Skills, All the Spells, All The Traits, Flaws, Statistics, Modifier charts, Everything.. including all double-ups.. until we had this big BIG set of lists..
Early on, we check for things that were similar duplicates, but also, different duplicates.. wrote notes about how or why they were different.
Skills were broken into three groups.. easy medium and hard.
Spells were left in a big pile for much later.
While things changed, we always came back to these lists to check if we missed something.. sometimes it was a tweak of an idea, where we had the concept wrong from the start.. other times it needed to be scratched out.. too many skills based on the same thing, just because English language has two words for it, doesn't make it separate skills (but often it does)
But what we did back then was to grab all the systems we had access to and write out this big lists..
All the Skills, All the Spells, All The Traits, Flaws, Statistics, Modifier charts, Everything.. including all double-ups.. until we had this big BIG set of lists..
Early on, we check for things that were similar duplicates, but also, different duplicates.. wrote notes about how or why they were different.
Skills were broken into three groups.. easy medium and hard.
Spells were left in a big pile for much later.
While things changed, we always came back to these lists to check if we missed something.. sometimes it was a tweak of an idea, where we had the concept wrong from the start.. other times it needed to be scratched out.. too many skills based on the same thing, just because English language has two words for it, doesn't make it separate skills (but often it does)
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