In case anyone asks... I grabbed a standard world-building list, and decided to answer the questions.
Here's my World
- How big is your world?
- Where is it in relationship to the sun (or suns)?
There
are Three Suns. The first is a ball of Hot Plasma, similar to our sun,
but half the size, and twice as close. It bakes the terrain nearest to
it, and everything beyond 40% of distance doesn't get enough sun to be
too warm, creating a 'band' of land thats quite inhabitable on the Coyn.
The
Second Sun, is a Cold Fusion Sun, it has a very low effect upon the
world, draining the heat, but producing an unnatural frost wave as it
passed around the world. It rises and sets weekly, but as it passes the
sun itself, it creates a radiation wave between the two which charges
the sun (or seems to) These happen 3 times a year.
The
Third Sun, is invisible to the naked eye, special lenses are needed (or
ability of certain races to see certain spectrum of light) This Sun
radiates energy to the world, in early times, it was not understood why,
certain times of the year would feel energised and radiated.
Indeed, since all worlds had their own beliefs, their own gods.. etc, when the inhabitants of worlds came here, there are many 'beings' that quickly fed off this belief and quickly became the gods that people believed in. So any and all gods from all universes (fictional or otherwise) came to be.
Most Intelligent races have some set of beliefs, their own god or gods, thus they build temples, have wars, festivals in the name of their god.
Because the gods are real, they answer to their following. Most gods do not know that their existance is directly related to their followers, but they are aware that the more followers they have, the more powerful they seem to become. So it is in their best interests to 'spread the word'. Yet some gods seem to be powerful without a following, sometimes uttering the name of a god will cause instant death, so there are gods who think they are gods.
A few, very few gods, know they are not, and secretly slowly, gain followers in indirect ways. Ensuring a large based of power in times of need.
Humanoids, knowing that they have a god on their side, but also that the opponent has a god too, don't like to throw their lives away, unless they have proof (sometimes from the god themselves) that heaven exists. Many gods believe in reincarnation, as its easier to maintain your believers afterlives that way.
Deep Winter has no direct sunlight. The Sun shines slightly through the great Ice Spire, which fused with magic, allows night creatures to travel through the shadows.
Spire Spring & Spire Autumn are when the sun reflects off the spire, creating a hotter period of time (maximum of 6 hours) in the region, but also fused with warmth magic. Children are often conceived in Spire Spring, and Cutting down a tree in Spire Autumn can create magical wood.
Violet Summer, is when the 3rd Sun coincides with Summer, it happens in a region once every 12 years. Any wars happening may spontanously break into festivals, hatred becomes love, vice versa is Violent Winter, when happily married couples divorce overnight, luckily this happens only once every 36 years, both only last a few nights of the respective seasons.. when is unknown
The Major Situations:
Central South: The High Elves, Wood Elves and Sea Elves formed an uneasy Alliance with the Swamp Elves and Dark Elves to take down the Humans, Hillsfolk and Dark Dwarves, because they allied with the Necromancers and the Death Worshippers.
South East: The Humans and Elves have formed an Alliance, but are in a losing battle against three main enemies. The Undead, The Goblinoids and the Dark Elves (whom happen to be the Dark Elves of the Central South)
Central: The Desert dwelling races of Humans are the only thing between allout war between the Triad Kingdoms (three Princely brothers who independently control their own kingdoms, and use the competition between the three countries to ensure low prices & costs to run said kingdoms) and the Lizardmen who live in the desert and the surrounding grasslands.
As often as not, not knowing the rules of magic works as well as knowing. Someone famous said belief was more powerful.
Final Note
I made DungeonWorld twenty years ago with a major goal, any other GM can plop their own world into any unpopulated part of my world, without any hassles. With time, and enough GMs we'd have a large diversified world, so any and all story-plots could exist with any variant system. With the right tools and the right structures, it would even help the GMs by including (randomly, but dependant on factors) the smaller parts of information that no human has the time to manually add.
If you have an interest to have your world live beyond your own GMing lifespan, let me know, you can 'find' a spot and plug in your concepts.. vague where vague is needed, specific when you want it, and the engine will 'fill in the blanks' until you override it with your own realities.
- Does it have a moon, multiple moons, or no moons?
- What is the climate like on the planet?
- What is the geography of the planet?
- Are plate tectonics a factor on the planet?
- What is the ecology of the planet?
- What kind of wildlife is there?
- Why are their monsters? Where did they come from?
- What intelligent races are there? What is their relationship to each other?
- What is the history and mythology of the races?
- Are there any god(s) (real or imagined)? What impact does that have on the intelligent races? If the god(s) are real what direct impact do they have on the planet?
Indeed, since all worlds had their own beliefs, their own gods.. etc, when the inhabitants of worlds came here, there are many 'beings' that quickly fed off this belief and quickly became the gods that people believed in. So any and all gods from all universes (fictional or otherwise) came to be.
Most Intelligent races have some set of beliefs, their own god or gods, thus they build temples, have wars, festivals in the name of their god.
Because the gods are real, they answer to their following. Most gods do not know that their existance is directly related to their followers, but they are aware that the more followers they have, the more powerful they seem to become. So it is in their best interests to 'spread the word'. Yet some gods seem to be powerful without a following, sometimes uttering the name of a god will cause instant death, so there are gods who think they are gods.
A few, very few gods, know they are not, and secretly slowly, gain followers in indirect ways. Ensuring a large based of power in times of need.
Humanoids, knowing that they have a god on their side, but also that the opponent has a god too, don't like to throw their lives away, unless they have proof (sometimes from the god themselves) that heaven exists. Many gods believe in reincarnation, as its easier to maintain your believers afterlives that way.
- Weather?
Deep Winter has no direct sunlight. The Sun shines slightly through the great Ice Spire, which fused with magic, allows night creatures to travel through the shadows.
Spire Spring & Spire Autumn are when the sun reflects off the spire, creating a hotter period of time (maximum of 6 hours) in the region, but also fused with warmth magic. Children are often conceived in Spire Spring, and Cutting down a tree in Spire Autumn can create magical wood.
Violet Summer, is when the 3rd Sun coincides with Summer, it happens in a region once every 12 years. Any wars happening may spontanously break into festivals, hatred becomes love, vice versa is Violent Winter, when happily married couples divorce overnight, luckily this happens only once every 36 years, both only last a few nights of the respective seasons.. when is unknown
- What are the countries and how do they relate to each other?
The Major Situations:
Central South: The High Elves, Wood Elves and Sea Elves formed an uneasy Alliance with the Swamp Elves and Dark Elves to take down the Humans, Hillsfolk and Dark Dwarves, because they allied with the Necromancers and the Death Worshippers.
South East: The Humans and Elves have formed an Alliance, but are in a losing battle against three main enemies. The Undead, The Goblinoids and the Dark Elves (whom happen to be the Dark Elves of the Central South)
Central: The Desert dwelling races of Humans are the only thing between allout war between the Triad Kingdoms (three Princely brothers who independently control their own kingdoms, and use the competition between the three countries to ensure low prices & costs to run said kingdoms) and the Lizardmen who live in the desert and the surrounding grasslands.
- Is there magic? How does it work? Who can use it?
As often as not, not knowing the rules of magic works as well as knowing. Someone famous said belief was more powerful.
- What kind of technology is available? Who has access to it? If there is magic how does that impact the technology?
- Warfare? Trade?
- Languages?
Final Note
I made DungeonWorld twenty years ago with a major goal, any other GM can plop their own world into any unpopulated part of my world, without any hassles. With time, and enough GMs we'd have a large diversified world, so any and all story-plots could exist with any variant system. With the right tools and the right structures, it would even help the GMs by including (randomly, but dependant on factors) the smaller parts of information that no human has the time to manually add.
If you have an interest to have your world live beyond your own GMing lifespan, let me know, you can 'find' a spot and plug in your concepts.. vague where vague is needed, specific when you want it, and the engine will 'fill in the blanks' until you override it with your own realities.
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