Its Medieval-Fantasy, The World is in ruins once again after the great evil has attacked the world, and the heroes have defeated him, and his minions scramble for the pockets of power, or Escape from the wrath of the heroes. You and you 2 friends, tire of fleeing, you find a small lush valley and decide to settle, come what may.
Build your Village, Deckbuilder, Tableau
Expectation, 1- X players, engine builder, Deck Builder,
You start by drawing 10 cards, discarding 2 and playing 3 basic cards. Basic cards are things like 'house' 'hunter' 'fisherman' they don't require any other cards on the table. You have a hand of 5 cards.
All cards have a 'cost' even basic cards, Basic cards usually have only 1 cost, the higher the cost, the less basic the cards
The Cards will have their own words of what they do. 90% of them will say "provides [symbol]"
You play the game by tapping a card, which provides a resource, then you use that resource to play a card from your hand.
Cards do not untap normally, instead you need to use your house card
Basic [Wood], hut - Tap the House to untap 2 other cards (buildings?)
Int [Wood, Nails, hut] - house - Tap the House to untap 3 other cards (buildings)
Basic [ Wood, Spear ] - Hunter - Tap the Hunter to untap 1 house, or draw basic cards.
SO, you can see, houses untap buildings to show people have gone to sleep, Food untaps houses, to show people have eaten.
Now we can get into the interesting cards
Each round, everyone draws up to 5 cards (or refreshes and draws a full hand?)
Everyone plays a round of building, taping cards to gain resources to pay for new cards, building an engine of cards and card combos.
At the end of the round, everyone passes 1 card to the player on their left (or discards 1 card if solo)
Then must play a 'nighttime card', if they don't have a nighttime card to play, they pass that player a card. If Solo, play nighttime on self or discard 2 cards.
Nighttime cards are monsters or enemies from the surrounding lands, they come and destroy buildings, if there are no guards to block them. Players will need 1-2 guards early in the game, but later, when basic deck is exhausted, more dangerous monsters will come.
Basic Cards:
Woodsman - wood
Mine - ore/stone
Wheat Farm - wheat
Town Square (early guards) - defend / draw new cards from basic/intermediate
Outpost - draw intermediate cards
Tower - defend +1 cards to draw phase
Animal Farm - animal hides
Intermediate Cards
Tanner, -
Blacksmith - Draw int/Adv cards / turn ore into metal
Logging Camp
Carpenter - draw int/adv cards / turn wood into planks
Equipment cards, usually discarded or used for forced pass cards, eventually allows people to draw more cards in the draw phase.
The End goal? Possibly to build a complete wall around the village, or, to survive until the end of the deck, or maybe points are awarded for certain buildings, and a score of 50 ends the game. (each building having score, if you build lots of smaller buildings, or just a few of the larger ones.