Friday, 26 December 2025

Variant World Building - Playing with AI to see what's outside my box

 I'm a creative person, as such I've never really felt the need for creative help like chatGPT, but I'm not so vain to think I can create anything, so I'm often curious.. what would chatGPT do? 

Playing with AI to see what's outside my box

As you may (or may not) know, my world building, back when I was a teenager, was to assign each of the classic fantasy races to a roll of a die, when making maps. Its an old concept, I'm sure I didn't invent. You grab a bucket of dice, and roll them on a blank sheet of paper, the dice colour, type, and number represent what is 'there' under that die. 

As an example, a blue die is water, d4s are for large cities, 1s are abandoned, 2 and 3 is a decent, but less important city, nothing special, and a 4 is a special. for me, I'd assign the 4 on blue, as an underwater city, or a floating city, a 2 or three as an island city with ports and ships, and a 1 is maybe a sunken city, or the ruins of a city on the island.. this might be decided based on nearby other rolls.. d10s are transports, so if lots of nearby d10s were in the generic range 2-9, then maybe its a still used ruin, but any 1s or 10s nearby, and maybe its a well visited dungeon, or an underwater lair of a boss monster.

As time went by, I'd write down the rules for these dice, and assign races to certain dice, and eventually that became a code or sorts, which then lead to my 'creation myth' that each race was born on a dice shaped world. as an Example, the Elves come from the d8 world. This also ties into their 8 lifestyles and philosophies, as Examples: war, wisdom, peace, change, nature, magic, commerce, and love. Elves would only seek out the adventure life, if they were in the right stage of their life, seeking wisdom, war, or commerce were the 3 main reasons.

Eventually I came up with some pretty wild ideas as to how each of the monsters had evolved from those worlds, as counterparts, how some worlds had become corrupted and shattered the core race into many lesser races, i.e. the fae, or the magics had warped races from other worlds, creating half-breeds or half-half races, such as Mermaids, Centaurs, or Beastmen, Tieflings etc. There were some sub-rules that if two dice were touching you had to mix the results for something unique, that lead to this.

That creation lore sat in a folder somewhere, and I added to it over the years, even wrote a blog how Dwarves, from the d6 world, being so 'strict' on creating new technology, and not using magic, eventually turned their entire world into a space craft, and started 'assimilating' tech from other races, which got corrupted, and they started assimilating races too, ending up becoming the Borg.

But that was then, and 20 years have passed (hmm, maybe closer to 30) so I'm going over my.. lets say, less mature concepts, and started considering more deeper explanations, and it just occurred to me to ask AI. "how would you do this"

As usual, its very literal, you need to give it very explicit instructions to get in the direction you want, but it did give me this concept which I thought humorous enough to share.

In case you don't quite get it.. the AI seems to be saying the races, cities and even culture is also shaped like the world.. which I guess.. maybe? so the d6 world has a bunch of cube people.. 

SO here it is, maybe you might be inspired:

This is such a cool idea! You're essentially turning the different polyhedral dice into "worlds" and tying each one to a race and a corrupted form, which gives each world a unique flavor. Here's a breakdown of fantasy races, the dice-worlds they come from, why they match their world, and how they corrupt into monsters:


1. Coin (d2) - Race: The Coinborn

  • Origin: The Coinworld

  • Race Theme: The Coinborn are beings of pure chance, living in a world where every decision, action, and event is governed by the flip of a coin. Their existence is about balance—heads or tails, win or lose. They are eternal gamblers, their lives constantly teetering on the edge of fortune.

  • Why It Matches: The Coinworld is a realm of duality. Everything in it is based on the binary outcome of a coin flip: two sides, two choices. The Coinborn embody this randomness and uncertainty.

  • Corrupted Version: The Luckless – A fallen race, cursed by a great imbalance in fate. The Luckless are twisted versions of the Coinborn, unable to ever experience fortune, always suffering the "losing" side. They are hunched, cursed creatures, with eyes that bleed from never seeing any chance of good fortune. Their corruption manifests as monsters that steal luck from others, bringing misfortune and ruin in their wake.


2. D4 (d4) - Race: The Forthkind

  • Origin: The Pyramidal World

  • Race Theme: The Forthkind are a race of precision and sharpness. Their world is made of angular, pyramid-shaped mountains that form a geometric perfection. They are highly disciplined, strategic, and thrive on organization. The number 4 is sacred to them, and they build their society on the concept of stability through strict control and order.

  • Why It Matches: The d4's sharp points and perfect symmetry reflect the world the Forthkind inhabit. They value structure and the balance between the four cardinal directions, the four seasons, and the four stages of life.

  • Corrupted Version: The Razorclaw – These beings were once like the Forthkind, but after a devastating war, they became consumed by anger and disorder. Their bodies are jagged, like broken pyramids, with sharp, pointed limbs and erratic movements. They are relentless in their quest for destruction, and their forms have become monstrous, twisted with rage. Their ability to create perfect strategies now manifests as violent, chaotic outbursts.


3. D6 (d6) - Race: The Hexari

  • Origin: The Sixfold World

  • Race Theme: The Hexari are a hardworking, community-oriented race that thrives in a world of six interconnected regions, each governed by a different principle of life: labor, knowledge, growth, artistry, spirituality, and trade. They build their society around these six fundamental pillars, and each region is shaped like a cube, with every face representing a different value.

  • Why It Matches: The d6 has six sides, reflecting the Sixfold World’s equilibrium of values. The Hexari are practical, dependable, and cooperative, seeking balance and harmony across all their domains.

  • Corrupted Version: The Crumblers – A group of Hexari who rejected balance in favor of unchecked ambition and greed. They seek to control and dominate each of the six principles, twisting them into a singular vision of power. Their bodies, once solid and grounded, now fracture and disintegrate, becoming more like piles of debris or shifting sand. They sow chaos and destruction, using their knowledge of all six principles for corrupt purposes.


4. D8 (d8) - Race: The Octaliths

  • Origin: The Octagonal World

  • Race Theme: The Octaliths are an ancient race that lives in a world with eight distinct regions, each a mirror of different aspects of life: war, wisdom, peace, change, nature, magic, commerce, and love. Each region is ruled by its own philosophy, and the Octaliths have mastered the art of balancing and navigating between these complexities.

  • Why It Matches: The d8 is a symbol of balance and complexity, and the Octaliths, with their mastery of eight facets of life, mirror the polyhedral world perfectly. Their lives are about mastering all aspects of existence.

  • Corrupted Version: The Nihiliths – Once balanced in their understanding of the world, the Nihiliths fell into despair after trying to unite the eight aspects into one singular truth. The effort left them broken, their forms now composed of shadowy voids that corrupt and consume everything around them. Their monster-like forms lack clear shape and appear to flicker in and out of existence.


5. D10 (d10) - Race: The Decadons

  • Origin: The Tenfold World

  • Race Theme: The Decadons are a race of perfectionists, obsessed with mastering every detail of existence. Their world is divided into ten zones, each representing a different area of expertise—art, science, technology, philosophy, etc. They view the world as a complex system of interwoven parts that must all function perfectly together.

  • Why It Matches: The d10 represents the totality of these interconnected systems, where every number matters. The Decadons are deeply analytical and highly skilled in each of their chosen fields.

  • Corrupted Version: The Dissectants – The Dissectants are the Decadons who became obsessed with dissecting reality itself, reducing everything to numbers and formulas. Their bodies are no longer whole, instead made up of fragmented parts that constantly shift and separate. They have become terrifying creatures that manipulate the laws of reality and break the boundaries of existence, tearing apart the fabric of the universe itself.


6. D12 (d12) - Race: The Twelvians

  • Origin: The Dodecahedral World

  • Race Theme: The Twelvians are a philosophical race, deeply connected to the cycle of time and seasons. Their world is structured like a dodecahedron, with twelve faces, each representing a different stage of life or era in their history. They live in harmony with the eternal flow of time, respecting both the old and the new.

  • Why It Matches: The d12 is a symbol of cyclical perfection. The Twelvians see time as a never-ending circle, each phase flowing into the next with order and purpose.

  • Corrupted Version: The Timelocks – These are Twelvians who sought to master and control time itself. In doing so, they broke the natural flow, freezing themselves in a single moment of existence. Their bodies are now like statues, trapped in time, and they attack those who try to disrupt the balance of time, becoming monstrous, frozen in unyielding poses of violence.


7. D20 (d20) - Race: The Vigeants

  • Origin: The Dodecahedronal Sphere (D20 World)

  • Race Theme: The Vigeants are beings of choice and chance, living in a world where every decision is an opportunity for greatness. Their world is a vast, interconnected web of infinite outcomes, with 20 different potential futures that constantly change and intertwine. The Vigeants believe in the power of action and free will, always seeking to influence the future with their choices.

  • Why It Matches: The d20 is a perfect representation of their world—every decision, every action, and every choice could lead to a different outcome. The Vigeants live in a world where possibility is endless, and their lives revolve around this concept of infinite outcomes.

  • Corrupted Version: The Fateweavers – The Fateweavers are Vigeants who became obsessed with controlling the outcome of every choice. Instead of leaving the future to chance, they try to weave the threads of fate themselves, forcing their will upon the world. Their bodies are now twisted, their faces hidden behind masks, as they manipulate others’ destinies. They have become horrific beings that cast curses and influence reality to suit their desires.


8. The Sphere (Earth) - Race: The Earthenborn

  • Origin: The Earthworld

  • Race Theme: The Earthenborn are a deep, ancient race that exists in harmony with the natural world. Their world is a perfect sphere, full of lush forests, towering mountains, and endless oceans. They are tied to the cycles of nature, and their culture revolves around balance with the environment.

  • Why It Matches: The spherical shape of their world represents wholeness and unity, and the Earthenborn are the guardians of this balance.

  • Corrupted Version: The Earthshapers – Once protectors of nature, the Earthshapers became consumed by their power. They tried to reshape the earth itself to fit their vision, and in doing so, they corrupted the land, turning it into a barren wasteland. Their bodies are made of cracked stone and shifting soil, and they are now monstrous figures of destruction, trying to impose their will on the world.



     As you can likely tell, very much NOT like anything I have, except maybe the concept of sides relating to life cycles or stages of development, which I think is the fascinating core of my game too.

Friday, 14 November 2025

Blades, Steel, Upkeep and Players

 An aspect of my game I've always wanted but couldn't quite keep, was upkeep. Its needed in roleplay to create a kind of 'constant cost' to dungeoneering. You need certain tools, weapons, equipment to continue your life as an adventurer, but most games don't include it.. why? and how did I solve it?

Upkeep your Weapons,  

I guess the first half of my life, I didn't understand the psychology of play, I have a feeling I knew what I wanted, but an inability to understand how to make it. 

Over time, I've discovered some key factors.

Fear of missing out, loss is more powerful than gain, tedious tasks are only interesting the first few times.

But lets first identify the problem.

If you are a 1st level character, with your wooden sword (minecraft) and you go out into the world, you're fighting low level goblins and slimes, and eventually you earn enough to afford a stone sword.. no, lets be more serious, you probably started with your grandfathers shortsword as he was a guard in some military, then you saved up to buy a nice sword, then later a longsword or broadsword, maybe eventually a magical sword so it can hurt the fae and spirits, then you quested for a specialty sharpened blade, at some point your blade was stolen, you tracked it down, gained it back, before finding out about an even more magical blade. 

That's over 15lvls 6 swords. 5 upgrades. a tad boring. 

Sure you have other things to acquire, talismans of luck, and sheilds of defence, armour of strength, so maybe your GM and you have sorted it out, you get 1 nice upgrade per lvl. 

Well, if your new to roleplay, great, thats a good solid beginning, well done, come back when you've gotten bored of 'easy' mode.

But how can hard mode exist? Reality is one way, usually the best way, but its Oh so boring (for some of us) to have to make spreadsheets of life, to ensure you get it all in there.

Tedious tasks are only interesting the first few times.

Having to upkeep your lantern oil, your torches, your food stocks, that's bad enough.. but sharpening your sword? and why?

Well, to start with your character might not actually have any training, so you should do it a few times to get proficient. So, if you don't have upkeep, then that's your starting point. After you reach level 20, you don't have to 'use' it anymore, you're proficient.

Proficiency means you don't have to actively choose to do something, you can claim your character is ALWAYS doing it.

Why bother? well, an unkempt sword is likely to lose its edge. Let players know, when they roll a 12, have them make upkeep checks. if they fail, the edge of the blade was so poor, it gets a -2 to the damage. players who have upkeep at 20+ can negate that disadvantage.

Players don't NEED to be doing the task, and GMs get a nice boost if they don't. It adds to the story, but doesn;t interrupt the downtime with tedium.

Fear of Missing Out

Once players have crossed the threshold, their upkeep is "known" why progress further? Well, level 2 upkeep allows players to 'sharpen' their blade. They may take the bonus "+1 to this combat, for a -d6 endurance". 

All combats reduce all weapons endurance by 1 (normally), so players already know they're going to eventually need to replace the weapon, so, whats a extra d6 of endurance for the +1 to that combat.

Players need to cross into lvl 2 upkeep to gain this skill, and will likely have to roll to check if it works. But they don't have to miss out. If they roll poorly, let them choose, the blade didn't get sharpened in time, but still took the endurance cost, or they can minus a further d6 to guarentee the +1.

Now, a weapons endurance score means something, thinner rapier weapons with their increase peirce scores, but lower endurance values means something.

Further more, we can understand why, in real life, carbon ratings of steel is important, holding its edge, and alloys of certain materials improve the shelf-life of a blade.

Finding an Iridium-Elementium-Steel alloy blade, with x200% endurance, and halving the sharpen cost isn't shrugged at. Weapons like this will last a character years.

Fear of Loss is more powerful than Desire of gain.

As a motivator, a quest for a slightly better sword is a good excuse to go defeat a hoard of bad-guys, but a means to empower your existing sword, or your skill at care for the sword will outrank it everytime.

Eventually players might balk at using their prized blade for the simplest of fights, and insist of saving it for the bigger quests. (giving them an opportunity to try out other weapon proficiencies).

Lvl 3 of the Upkeep, allows players the ability to improve on their sharpening techniques, and reducing the cost to do so. the application of a max-cap, halving the roll, or a direct -1 to the value, (or eventually all three) can result in a player maintaining a decent blade for 1000s of fights. given the standard sword starts at 160, with an average roll of 3, plus 1 per fight, the average sword will survive 40 fights before breaking.

Caveats


Now, I fully understand, this is highly unrealistic, real blades used in real history lasted years, yet, this is a game, and we're trying to represent plausible values to make the game interesting for plot.

Giving players and gamesmaster tool to be able to tell a good story, is what we're talking about. rather than Handwavium saying the blade broke 'because'. Under the hood of the simplified numbers, there are plausible means to explain it. a basic sword in the hands of a novice, will get bend, smashed, scraped and damaged several times before it gets close to 'breaking' yet, eventually it will OR the novice will learn to treat the blade better.

a standard sword, of 160HP, if 'used' by a character, for 160 fights, never cleaned, cared for, or sharpened will be at its 50/50 breaking point at 160 damage, and may break anywhere between 161 and 200 damage (rare but possible). So ~180 fights.

The same sword, cared for, cleaned after every fight, statistically will reach 120 damage after 240 fights. Then re-honing the blade at a blacksmiths forge, can bring the 'remaining' 40pts back so the blade has a 2n life, with a new 120HP max, repeated again when down to 30 remaining pts, back to 80, down to 20 for the next 40, and those fights, totals 520 fights closer to the realism we're trying to achieve, but less fun. 

Sharpen the blade, get the +1, use it for 40 fights, and go buy a new sword with all the new loot!


Oh Steel!

Pig Iron Swords, 12, d8+1, 60

Iron Swords, 11, d8, 80

Cast Iron Swords, 11, d8+1, 120

Steel Swords, 10, d8+1, 160

Folded Steel Swords, 9, d8+2, 180 (Mastery gives a +1 to each value, Endurance is measured in 20s)

Dull Modifier (0, -1, 0)

Unbalanced (+2, 0, 0)

Poor Quality ( +1 / -1 / -20)

High Quality (-1 / +1 / +20) 

Monday, 20 January 2025

Housing in Australia - current solution

 I'm not going to go on about Housing in Australia as per all the problems and issues, Lets just say if you google it, you'll find SO many reasons why politicians have failed the people, lined their pockets and go to parties run by their rich friends, so they can get richer at our expense. Builders cutting corners to make themselves richer? these days its just so they can survive (albiet most of them have bloated lifestyles..)

No, This is my current Solution. The probable only actual solutions (and it sux)

Back to Basics

Pre WW1 people got together in their family and built houses for the family, Sure, those were the days of 14 kids, 10 of which survived to be adults, 8 got married and 5 had enough stability to help each other, but the concept stands true.

What to do:

3 Mates, Finishing Highschool, maybe 1 gets a job and 2 are on Austudy at Uni. Come to terms with the current Australian Problem, and decide they will not make it on their own. With their parents support, they need to find a run down old house, the worst on the street, in the worst neighbourhood, the price will be far below average, so all the neighbours will be happy to have their property prices increase because of the reno.

They pool their resources, parents are guarantors, get a loan and start.

The Main earner puts in the bulk for the first few years for the loan, and contractually (for safety) they record all expenses & payments on the house, so if it all goes wrong, they sell and everyone gets their fair share back.

Every weekend, the 3 mates (male/female/mix) renovate the house, improving its worth. Gardening, Plumbing, They do it all themselves to save on costs. The only Issue is, because they don't have any certificates they won't be able to sell it. That's ok.  You never make money on a house anyway (see this link to my blog about that)

It takes an average of 3 people part-time 2 years to renovate a house, and $50k average, depending on the worth of the house and the reno required. But, because the uni students are studying we'll add a 3rd year. Austudy assumes $250-$350 a week rent, and the earner devotes $500-$750 a week, so they can pay their likely $800 mortgage and put $500 a week into the house, and if parents help by $5k per family for some larger jobs.

By this time, the Uni students are finishing their certificates and ready to get jobs.

<insert, plausibly, high schoolers are as unlikely to find out or care about this, so we can also assume the process begins now>

Now, with the equity in this cheap house, they can likely get the next loan a lot easier.

House by House, the 3 mates buy a house, move in, renovate it as they go, rent out the pre-renovated houses to help support the cash flow required, especially for the loans.

After 6-8 years, they have 3-4 houses, the first house would have risen in equity 20% at least & have 20% of the loan repaid (by the renter) then 2nd, 3rd and 4th would be in partial paid off.

They are ready to settle back, take the time to have an accountant and lawyer draw up the paperwork to work out each persons equity in the total project, sign over the 3 houses to the 3 mates, keeping the first house as income in their 3-way business. 

Here's some key points. None of them want to own the first house, its where most mistakes would have been made as they were learning what to do.

Its probably best, to throw all 3 incomes into the pot, to pay down the houses faster. With account keeping, they'll all know how much they've spend on their own personal lifestyles and knowing their own budgets, what they 'can' spend (probably best they have an offset, and each a credit card with a $1k limit each. Fortnightly the offset pays off the CC, knowing that the accounting ensures each person still owns the equity of what they didn't spend.

Risk: It needs to be understood, until the 4th house has been renovated, no-one owns any specific house, if the whole project comes to an end from personal reasons, the accountant/lawyer takes over, and works out ownership %, to be paid out AFTER all houses are paid off (rental incomes) in 20+ years. 

If Done right. 3 30yr olds, each in their own house, with 20% of their own loan being paid from the 1st houses income, they only need to make 80% payments for maybe 16-18 more years.

New houses are built like cardboard, and are as likely to fall over by 2040, the builders long gone, people are going to be in uproar. So doing your own house, and making sure you do it right because you're likely to be living there, you're going to put in 20% more effort and cost to get it right, AND no labour costs (which is 75% of most building costs)

No kid right now is going to be able to put down a 20% deposit these days, it takes 3 incomes to do it, and the prices rise faster than they can save (even 2 incomes don't save fast enough to catch it)

But once you're IN the market and have equity, its easier.

While I am being simplistic, and a little comedic, I want to take the time to recognize that this isn't a joke and Australians are 'battling' a whole new form of harsh Australian climate, the economic climate.

I used to work in Loans and Mortgage finance, and have a math background, so I've got the spreadsheets worked out for the above, which is how I came to my conclusions, but I recognise that the markets change enough that what I've done & written may very well be out of date tomorrow.

Good luck in your endevours.