Monday, 30 December 1996

[DWDev]Statistics, Part 1

6 months of roleplay, moving out of home, meeting new friends, getting a job as a telemarketer, and gaming into the wee hours of the night.. seems like such a blur..

I really got down to business in the next 6 months, we had a regular group every Sunday, I was writing up professions.. gawd I can still remember the order: Knights Crusader, Knight, Hunter, Forest Assassin, Thief, Magician, Sorcerer, Priest, Templar, Thaumaturge and Commoner.. (ok, so maybe I missed a few)

To make things simpler, I didn't want to bog myself down with all the Warhammer professions.. It seemed that I re-wrote the character-sheets monthly, and with them some rules, which meant that I managed to have around 20 versions of Knights Crusader, before I gave up and decided to get something done about it..

You see we had the period of time when the players were sick of me adding or tweaking rules.. they just wanted to play.. so I'd stick to a set of rules, but at the same time, would be making the next set for the next campaign.. at the table, I'd often get confused between the two.. Should a Knights crusader actually start with a horse & barding? one player started as a KC and sold off the horse, to buy some nicer magical gear, forgoing the crusade, because that was 'who he was' but in reality, he abused the rules to get a better start..

This is the inherit problem with players, treating the game as a game.. they don't take it seriously. Many RPGs create their rules to balance out this problem, which creates their own problem.

Imagine a world in which the wizards never managed to develop spells above 4th level.. why would a player play as a mage.. maybe it'd be ok for the first few years.. and possibly there would be some way they could use their 5th slot to develop a new spell, or they'd be stuck just casting the 4th as a 5th with a +1.. most would probably multi-class.. I don't remember, would a rolemaster wizard be better off?

Imagine an Island, where the largest creature is a squirrel or flying fox or a shark.. The Druid can transform into any animal he knows.. sharks only ok if he's near the water.. but everything else? becomes useless...

Image roleplaying in 200BC Rome, No Iron, No Steel, No Longbow, No Crossbow, but the Druid can become an Owlbear, Wizards cast Lightning and Fireball, Clerics can bring back the dead.. but the warrior.. reduced to semi-magical versions of short swords of Bronze..

Sure, I'm not being realistic(!) but that's the point, No given class is supposed to be 'equal' to another.. you play it because it suits you, or your temperament, or you'd interested to go outside the box, If we played it like a board game, we'd pick a character and level suited to the adventure and go from there.. sheesh..

So there I was.. stuck in this quagmire of players who wanted to stay stuck.. and I just wanted to make things right, or better.. We broke up the gang.

Now, sure, some of them were roleplaying other games, and some weren't, some had gotten jobs and lives, no-one had Girlfriends so that wasn't it, so I can understand that the frustration of not knowing the rules had gotten too much.. people wanted stability.. and I was a leaky boat of a GM.. 
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