If you've read the previous post about the world building game, you might have been interested to see how its running, but of course I don't want to reveal "live" game turns, because then the other players will have an extreme advantage against me.. So this post is saved at the point of writing, and I'm going to make it public in around 12 weeks.
I'll be playing my own race, Croconians, from the ground up. Because I wrote the game, I have an advantage, but by revealing the turns (even 12 turns later) I give myself a disadvantage, so I guess that balances out. I've purposely placed my race apart from the others, so I won't gain any trade advantages either, I most want people to see how the game runs without the need for too much Interaction.
Note, While Statistical Modifiers are here, they represent more of a roleplaying aspect to the game, a "squad" of one race will be the similar equivalent strength of a "squad" of another, regardless of the stat modifier.I'll be playing my own race, Croconians, from the ground up. Because I wrote the game, I have an advantage, but by revealing the turns (even 12 turns later) I give myself a disadvantage, so I guess that balances out. I've purposely placed my race apart from the others, so I won't gain any trade advantages either, I most want people to see how the game runs without the need for too much Interaction.
Fantasy Kingdoms, Croconians turn #0
Set-up
First things first, I need to create my account. I need the following:
- What kind of Race is it? Bipedal, Humanoid, Crocodiles
- Name of my race Croconian
- Name of my King / Chief Krogar Rugg'a
- "statistical Modifiers" Strength++, Speed--, Magic++, Health
++ Luck-- Training--
Next, my "king" has traits that are assigned by the game and by the player, my King has Frugal (-2% to all spending) and my choice is Inspired (+2% tax increase ) All kings start at level 3 for this run of the game.
So on my charactersheet I have the following:
Leaders Name | Krogar Rugg'a |
Experience
| 0 |
Traits List
|
Race
| Croconian |
Level
| 3 | Frugal (-2% x lvl = -6% costs) Inspired (+2% x lvl = +6% tax) |
First City
This city represents the 'remains' of the previous civilization after some kind of catastrophic event, where we've lost access to our kingdoms full resources, technological know-how and such. I've decided that my 'rebuild' have managed to secure the last mages tower, and my Chief has found a decent enough building to use as his place of leadership, and the other 2 locations are to be markets, to ensure my kingdom has a chance of rebuilding. So my starting city will be like this:
Starting City
|
Grogary Rogg'a
|
….
|
Turn0
|
Current Stores
| - |
Food
|
1000
|
Caravans
| 0 |
Resource
|
1000
|
Stone
|
0
| ||
LOCATION BUILDING
|
HAPPINESS
|
TURN MODIFIER
|
INCOME / COST
|
Chieftains Hut
| -125 | ||
Mages Guild
| -250 | ||
Markets
| 100 | -10 | +360 |
Markets
| 100 | -10 | +610 |
(empty for later)
| |||
Subtotal
| 595 | ||
Other Costs
| |||
KING/Leader
|
=50 x Level
|
e.g. 150
|
-150
|
Total
| 445 |
Without overwhelming you with any rules, lets just say that this is an acceptable start, but my income is rather low. I'll need to improve it fast if I'm going to get off the ground. This is because I chose the expensive and currently useless mage tower.. but saves me a massive later game cost to try to invent & build the mages tower.
Starting Map for the Croconians |
Not a bad start, only losing 1 cell over the river. because the terrain is all swamps, I think that being close to the forest is a good thing (wood?) but don't want to lose any more cells from that river blocking my path (rivers in this map are almost a km wide, no crossing easily.
My Techs:
I chose to take 3 random techs from the Cave-era( my choices are 2 chosen from Stone-age, 3 random from Stone-age or 4 random from bronze-age). I got Elders, Despotism & Surface Mining. .. Despotism looks interesting, minus happiness, lower tech, but Military prevents unhappiness... could be interesting.
After Watching the "account creation video" I see that I've pretty much completed all that I expect from other players.. so that's it for this Blog..
(After 12 weeks addition) - We've had a couple of drop-outs, only 2-3 so nothing too drastic, story line, its understandable that not every prince/princess is going to be as good a leader as their father/mother, so story line, accounts that are left abandoned by their players will 'play on' as Non Player Accounts, these accounts can be taken up by anyone at any time (the new crowned leader is a decisive leader) and continued, so if you're reading this blog and think, this could be interesting, pop me a line/email and you can join in as one of the untouched accounts, I'll walk you through the first first turns.