Concepts:
Dice bag builder
Decision Game
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You start with some dice, that give you basic abilities, somewhat like a deck builder.
You can buy more dice to add to the bag, you can sell dice to remove them from the bag. you can increase the number of dice you roll from the bag, you can pre-roll a dice and have it 'always' come up, or just repeat.
You start with a bag of 7 dice (arbitrary) and you 'push out' 5. instead of drawing them, because you could in theory feel the dice and knowingly draw what you want.
You roll the dice you drew (or maybe you roll them as they come from the bag)
The dice tell you what your action choices are. maybe you get boots, and can move, maybe swords and can attack, maybe magic to cast a spell, maybe specific magic icons = specific spells.
Maybe its a roleplay game, you use the rolls of the dice as your action, and when you go to town, you are able to buy/sell dice then?
Maybe its a town builder, where your resources are put into place to enact choices, if you add a 'warrior' dice to the bag, you can use a warrior IF there is a monster, but if there is not, you can't.
Just some thoughts.
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