Saturday 27 December 2014

Game Dev: Upgrade Games

Improvement or Upgrade Games involve the player starting on a stage, a problem, a way to solve the problem, which cannot be done first attempt, but each attempt give you some kind of currency (information, cash, whathaveyou) which allows you to improve the stage/solution to be better at each attempt. Usually within 5-15 minutes, you've played it enough rounds to win. Your Meta Goal is to play again and beat your previous score. 

The Interesting thing about such games, is that the Upgrade is a component of bigger games, but has been simplified to just that one aspect, upgrading. Usually though, upgrade games involve an actual game task, as simple as it can be, from just clicking (Must-a-mine) steering (Hedgehog Launcher) Timing (Berzerk Ball) or 

How to Monetize?
Upgrade games are time wasters, which typically means a player is very unlikely to waste money on it as well. That said...
Upfront cost would require the user really wanting to play the game (word of mouth or competitive challenge) or the game having some further reaching goals.
Theoretically, a pay to win formula might be to have some far reaching trophy goal, one that you could achieve by playing a million times, or by paying $5 worth of upgrades, which unlocks the trophy.. you get to see the content which you paid for with your $5.. or someone without the means, with their million plays (maybe they should have different endings)
Microtransactions, Potentially the game could be far more fun if you use special upgrades that don't change the game play, but add a different style for the paid gamer.. again, if they know they are paying for the different graphic content, they might be more likely to buy into it.

This line to be edited, when I post the "Pay to..." topic in the future.

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