When I started making these rules, I watched a LOT of combat movies, Jackie Chan, and Chuck Norris, and the like. Then I went to some combat schools and asked to take notes. One thing I always thought that looked cool was stances
How Combat Stances work in DD12.
When you 'fight' in DD12 and you're still a low level character, you just do what you want and don't care about how you are perceived, but as time goes on, you need to be able to have an edge over your opponent to ensure you continue to win.
One way to do this, is to study their 'stance' or 'style' by spending a few round, letting your opponent attack you and focusing instead on defending, each 'round' your opponent attacks and you defend, you can take the difference as XP in a extremely specialized skill named "opponent style- <name of opponent> The maximum XP you can gain is governed by how much they fail by, divided by your 'study opponent' skill modifier (which divides by 2 for each +1 you have)
Since this follows the skill progression rules, a mere 15 XP will give you a score of 5, which denotes as a +1 against your opponent. this divide by 5 can also be improved by improving your 'study opponent' score. Yet it also reduced each +1 you gain, so a 'score' of 9 is +2, then 12 is a +3, 14 becomes a +4 and each score above this is a further +1. maxing out at 20 (when rolls are no longer needed/allowed) for a +10.
a +3 is more than enough for any character to be able to best the opponent, applied to attack or defense, armour bypass or damage, the character can specialize the skill further into attacks, defenses, damage resistances or damage blocks, allowing a quicker bonus against that opponent.
So. How does one defend against this? well, by evening the scores, studying your opponent in return, determining how their blows land, how they attack, and building up your own knowledge against it. Once your +3 counters their +3, you've gone back to matched battle.
Then there are obfuscated Moves. Each attack you make, can take a small negative, but is done in such a way, that your opponents ability to understand your attacks will be reduced or nullified, your opponent will not only be unable to properly study your moves, they'll be lead to a false sense of what your scores are, and improperly defend against them, when you stop obfuscating. (and, they'll not know which is which)
But the ultimate defense, is to be trained in one of the many 'stances' that schools train their students.
Stances
Stances usually have a modifier, based on their position, how you hold yourself and present yourself, you might leave yourself open (-3 def), but have quick attacks(+2 att, -1 Init) with penetrative damage(+2 dam p), or vice versa, slow to the uptake (-3 Init, -2 att) but superior blocking skills (+3 def +3 block)
But the most devastating, is when you learn two stances.. your opponent builds up an understanding of your basic stance, they build their study-opponent up, spending four to eight rounds of combat, allowing you to do the same, then when you're ready, you swap stance. the opponent doesn't understand whats going on, their expectations of your fighting style is completely false and they make moves that leave themselves wide open.
You apply all the first stances positive modifiers to your opponent as negative modifiers, and for each 'study opponent score' you apply your new stance positive modifiers again to your own.
Jackie is fighting Chuck, with Striking Fist Style. Its a simple -2 Initiative, +1 Att, +1 Dam style, -2 Def. Chuck is using his fists of fury style, +1 Att, +2 Dam, -1 Def, over the course of 3 rounds, chuck builds up a score of 12, and Jackie builds up a 9, Jackie can feel that chuck has the advantage, and chuck, thinking this too decides to really start laying some blows. He's right, Jackie takes some incredible hits, and while he gets in one of his own, its barely worth it, so he decides to switch styles. Now, he takes on Drunken Master Style. While he gains no obfuscation bonus, nor damage reduction bonus from the alcohol, he does get the stance modifiers -1 Att, -1 Dam, +4 Def and +2 Resist.
Chuck attempts to attack, and finds his opponent is now longer fighting with fists, instead slapping away his hands, being coy, silly and confusing, none of his hits land, his confidence is shattered, this guy can counter every move.
Jackie's modifiers were as follows, Chuck had a +3, so Jacking Drunken style was not the quick att+dam style, so Chucks readiness for a speedy attack were leaving him open, His Attack was reduced by 1 and damage by 1 (Striking fist reversed) then when he went to attack this quick style, he instead got a fluid drunk, flowing around him, dodging every move Jackie got chucks +3 x +4 Def = +12, and 3x +2 Resist, for +6. in effect negating chucks attack by 19 points. furthermore, Jackies own study opponent was still +2, he could focus his into attack, and or damage.
Chuck was smart enough to see this was not going to work, and backed down, vowing to return.
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