Monday, 1 June 2026

Wallstormers # 02

 We started somewhere.

The 2nd wall stormers.

The Gate opened. the Guards ready with pikes and halberds, the few zombies directly at the gate were dispatched. The heroes.. five, stepped forward, armoured, sharp weapons, spiked maces, they were honed fighters. Hacking and slashing at the horde, they grew tired. The Knight was pulled in first, his armour too heavy, the Barbarian clawed at too often, was dragged in next. they called the gate to be shut. The ranger pulling back, the Rogue stabbing furiously, he held out too long, the portcullis gave way, crushed him to the ground. NO!. the mage was outside the gate.. 

KABOOM. the ranger and all the guards thrown back.. what was that.. a spell gone wrong? the street lined with guts, hundreds of zombies destroyed..

The town officials glanced at each other.. as the gate were being shut, that orphanage with those kids.. the ones with strange magical glowing eyes.. surely not.. 

Wall Stormers #101 - AI

 As an experiment, I fed in the last wallstormers directly to AI and asked it to flesh out the plot, and provide some images:

Waillstormers:

 


The Gates Have Opened #101

The great iron gates of the South Wall groaned open for the first time in three months, just wide enough for five young figures to slip through. Dawn had barely broken, and the besieged city behind them was starving. Outside lay the forgotten districts — once thriving, now a rotting maze of collapsed roofs and silent streets.
The five chosen were all eighteen, the age when the South Siders believed courage still burned hottest and fear had not yet calcified into caution.
Thorne, the Warrior — broad-shouldered, reckless, carrying a heavy iron-banded club and a dented shield.
Lira, the Doctor — sharp-eyed and steady-handed, satchel filled with herbs, bandages, and precious surgical tools.
Finn, the Artisan — clever fingers, quick mind, carrying a short spear and a bag of tools for prying open locked chests.
Sable, the Ranger — quiet, lethal with her long hunting bow and a brace of arrows fletched with crow feathers.
Kael, the Commoner — one of their own, no noble blood, no special training. Just a scavenged axe, patched leather armor, and the desperate hope of the people watching from the walls.
They moved like shadows, hearts hammering. This was not a raid for glory. It was a raid for survival.
 


First Blood in the Burnt Quarter

They began with the burnt-out houses just right of the gate. Charred timbers groaned in the wind.
In the second ruined home, Lira stepped through a weakened floorboard and fell halfway into a dark crawlspace. Dust and rotten hands immediately grabbed at her ankles. Before she could scream, Finn yanked her back, shouting, “Backrooms! Storage cellars! They hide in the dark spaces!”
A desiccated zombie lunged out of the gap, jaw unhinged. Sable’s arrow punched through its eye socket, but another creature seized her from behind, teeth scraping across the mail on her shoulder. Kael hacked its arm off with his axe, then finished it with a brutal downward chop.
Shaken, they pressed on to the old marketplace street. In a collapsed tailor’s shop, Kael found something beautiful among the ruin — a finely forged shortsword, still bright under layers of dust, its edge surprisingly keen. He traded his clumsy axe for it without hesitation. For the first time, he felt like he truly belonged among them. 

The Larger Shop

The next building had once been a prosperous merchant’s hall — two stories of dusty shelves and broken display cases.
Thorne, ever the bold one, pushed ahead. As he rounded a corner into the back storeroom, three zombies that had been trapped behind fallen beams suddenly broke free. One clamped onto his shield arm, another drove him to the ground.
Kael charged in without thinking. He drove his new shortsword up under the first creature’s chin, then shoulder-barged the second off Thorne. The Warrior rose roaring, smashing the third one’s skull with his club.
Panting, covered in black ichor, Thorne clasped Kael’s shoulder. “I owe you, Commoner.”

The Third Shop – The Box Trap

The third shop seemed almost peaceful — an old general store with high shelves. Then Finn noticed movement behind stacks of moldy crates.
Without warning, the piles exploded outward. At least seven zombies had been sealed inside for years. They came screaming, starved and furious.
Chaos erupted.
Sable put two perfect arrows into skulls before she was tackled. Thorne tried to protect her and was dragged down by three at once, his shield torn away. Kael and Finn fought desperately back-to-back, but the numbers were overwhelming.
Lira dragged Thorne free, stitching a deep bite on his forearm with shaking hands while the others covered them. But Sable… they couldn’t reach her in time. Her screams were cut short as the pack overwhelmed the Ranger.
They killed the last zombie with tears and rage. Sable was gone. Only four remained. 

The Warehouses – Where Everything Broke

Grief-stricken but determined, they crossed the street into the large warehouse district. They hoped for preserved grain or tools. What they found was a nightmare.
The warehouses had become nesting grounds. Dozens of zombies shuffled in the gloom between towering stacks of rotten crates. The moment the four entered, the dead noticed fresh meat.
The fighting was brutal and hopeless.
Lira was snatched from behind while trying to help a wounded Finn. She screamed once as they pulled her down into the darkness between two rows of shelves. Thorne and Kael tried to fight through to her, but more poured in. They could hear her voice — brave, cursing them to run — before it became a wet, gurgling cry.
They had no choice. They ran. 

The Bathhouse – Desperate Treasure

With only three left — Thorne, Finn, and Kael — they limped into the old public bathhouse, hoping for medicines or preserved oils. The marble halls were eerily beautiful, lit by shafts of light through collapsed domes.
Here the dead were fewer, but stronger — some twisted by long starvation into something almost predatory. A harrowing running battle through steam rooms and tiled pools followed. Finn took a nasty gash across his ribs. Thorne’s shield finally split in two.
They grabbed what they could:
Sealed jars of olive oil and honey
A small chest of silver coins
Several precious iron tools
A bolt of fine undamaged cloth
Most importantly, two large kegs of clean, distilled spirits (invaluable for both drinking and medicine)
Bloodied and broken, they decided the mission was over. They could not go further. 
Return to the Gates
As the sun began to set, three battered figures staggered back toward the South Gate. They were no longer the best and brightest who had left that morning. They were survivors carrying the weight of the fallen.
Thorne limped, supporting Finn. Kael walked point, new sword in hand, eyes hollow.
Behind them, the dead city stirred once more. Ahead, the gates creaked open just enough to receive them.
Cheers rose from the walls — weak, hungry cheers — as the three young heroes returned with treasures that might buy the city another few weeks of life.
But on the blood-stained streets behind them lay the Ranger and the Doctor, forever eighteen, swallowed by the ruins they had tried to reclaim.
Kael looked up at the cheering crowd and felt no pride. Only the cold knowledge that they would have to go out again. Soon.
The siege continued. 



Wall Stormers #101 - The Inn & the Iron Men

 In a world of Fantasy Taverns, surely someone would have invented some magical cleaning ?

WallStormers #101, the 2nd Gate - The Iron Lads

The Gates have opened.

The South siders have sent on their best and brightest, their most courageous. They sent out ++ the Warrior, ++ the Doctor ++ the Artisan, ++ the Ranger and one of our ow, the Commoner ++.

They checked on some of the burnt buildings to the right of the gate, then proceeded onwards to some of the old shops, The Doctor got caught in a gap and luckily the Artisan warned him about backrooms and storage to avoid a zombie, meanwhile the Ranger got pulled back from a bite, while the commoner found a decent weapon to fight with.

They proceeded on to a larger shop, where this time the warrior got in a spot of trouble to be pulled out by the commoner.

The third shop, some piles of boxes concealed a few zombies who burst out and chewed up the Ranger and Warrior, luckily the doctor at hand saved the Warrior, but the Ranger was gone for.

They decided to cross over to the warehouses, which went so badly for them, the Doctor was eaten alive, the others had to abandon him to save themselves.

The Bathhouse got so difficult, they grabbed what treasures they could, and abandoned the mission. with each of them treasures in hand, they returned to the gate.

Wallstormers #101: The Iron Men.

As the above walked out the main gate, people cheering and waving, our 'real' heroes took advantage of the open gate, and strolled out, ducking down a side alley, and awaited for the younglings to enter their first building.

Bob checked nervously, and they walked at a brisk pace away from the gate.

Bob checked his maps.. everything seemed so different now, the map didn't give the right details, that guy at the tavern might have tricked him.. but press on.

They travelled down the main street as far as they could. the last two buildings, likely 30 buildings down, one was a tavern.. everything else here was burnt down, years ago. it didn't match the map. There should be some kind of .. Hmph, Bob gave up. Somethings has happened he concluded.

The team saw the Tavern, almost pristine, untouched. it would likely have something of worth.

They clambered over the walls, checked the building for zombies.. empty. nice.

To make a quick get-away, they smashed through the gates. 

The stables seemed suspicious, the main building too, but after opening the doors to discover an almost untouched bar.. bottles! cutlery! cloth!.. wait.. cloth? how did that.. too late, after Z touched the cloth it triggered some magical security, and the doors all rolled shut, the bottles spun into a secret compartment. everything gone.. and that.. triggered noise.. made something upstairs alert.

The group made their way upstairs. the banging came from the second room.. luckily it was a armless zombie with a bucket on its head. 

no time for questions, they searched the place  

Beds. Metal Beds.. Warriors, all three, grabbed a bed each and they made their way downstairs. 

This was gonna be a haul and a half.

The gate, stood up. Oh.. 

Weapons drawn, axes on two of them, and a mace on the other. the fight was furious, and strange. The gate had formed itself into some winged like creature, each gate door an arm, the pole, somehow its body. when it splintered, it gathered those up to become ... more?

The team was not impressed, they went at it with all their might. silver arrows shot into its frame.. the archer lost focus, put one in his friends hand.. Argh! the pain.. they somehow smashed it apart.. (the axes did the work) and it went down.

Time to retreat.. zombies were headed in their direction. 

They reached the gate. a few zombies along the way, but quick witted actions led them to success. the gate guard asked for 2/3rds of a frame as a bribe, and got it. no time to argue.

The guild accepted hinges and a frame, the group were added to the register, A successful mission.

Too bad about those other kids, sure they brought back as much wealth, but at the cost of their two companions.. one a doctor no less.. such a shame.