Tuesday, 30 June 1998

World Development: Civilization 2, 3 and 4

There's one thing I seem to be very good at, figuring out how to be lazy and yet still get good results.


Civs Tech Tree, Mine Tripled it, for just the Middle Ages
So Way back in '96 I got Civilisation II, and while I played it probably non stop for a year, I got bored enough with its generic, simplification of technologies and the early years of the game.. so like many Civ players, I learn how to Mod the game.

But I had more purpose than that.

Civ created a Map for you, Major cities, borders, races and politics, within the Cities you could list the basic buildings available to its citizens, you had access to a wide variety of information, did they have access to resources, what kind of population was happy (rich) vs unhappy (poor, criminals)

You could create an entire roleplay world in a matter of hours, what would take an average writer months and months..

So I did... but it wasn't good enough,

Lord of the Rings Icons suits many a fantasy setting!
So I edited CivII, Added in more relevant techs for a historical setting, high fantasy but low magic world, I joined Civ Fanatics, I wrote about changes, I uploaded and downloaded images, shared ideas and developed a Fantasy Themed Civ game..

Then I inflicted it upon my friends and roleplay group.. Civ II only allowed 4 human players. so we had to replay the map in sections to create a decent enough history & backstory..

My group liked it well enough to want to do it again, So I decided to create some 'back story' maps too.

Tyranosaurus Rexicus Maxiumus Invades Cairo
 There was a Mod for Civ II something to do with dinosaurs, they 'ate' forests to increase their size, nested for created baby dinosaurs, some could chew up the land to create lakes & if nearby sea beds..

This was like a terraforming Mod (I went on to make this into 3 games) which worked brilliantly.. It got my players interested in making the land masses, shaping the world, choosing if a region should be forested, or chewed up by the dinosaurs to become grasslands (or when a dinosaur died, become oil fields)

My team, inflicted once again, played out 3 rounds of this.. I amalgamated the maps into one, and this determined some 'ancient structures' as well as some 'interesting landscapes'.

Around 1998-1999, Civ III came out... with a far easier editor.. but better yet 16 players! I took a year to create a Mod for this, all new graphics, all new designs, new Units, new tech tree..
Dragons, Magicians, Knights, Castles. Civ IV has enough models, I could do it all again!!

and we never played it. Real life took everyone in new paths..

But, it did give me the impetus for Fantasy Kingdoms, years later, I would discover, this idea that players are very willing to participate in world generation.. if you give them the right tools.

So, if you're looking at this great big world you're thinking of creating, and it seems like such a huge job.. why not do the same.. Start one of the many Map ownership games that exist out there, with some friends (maybe even your gaming group) and build the back story of your world together.. share the workload in a fun manner

Your play team will often surprise you and include things you could have never thought of.....
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