Showing posts with label Plot. Show all posts
Showing posts with label Plot. Show all posts

Tuesday, 23 October 2018

World Build October Part 15

Its World-Build-Tober: 

Monday the 15th - World-build-tober

"Draw (or describe) what your inhabitants wear in cold weather"

There Are Three Winters, One is due to the huge pillar of ice in the centre of the world, and the shadow that it casts across the land, Every season, there are several days when the sun doesn't peak out from behind the crystalline structure and the world as you know it becomes colder than you've ever felt before..

In the middle of Summer, the Blistering Sands of the Omfg Deserts cool enough to walk on, then the rare rock pools freeze, cracking the rocks they sit in. As the sun returns to heat everything once again, water seeps into the cracks, providing small life recluse locations to grow away from the 60c+ deserts

In the Town of Amishandor, Far enough North, that the shadow passes for a mere 3 days, people come out to celebrate in Summer, as the cool winds and chill temperatures are a respite from the hotter summer days, Yet in Winter, when its already cold enough to freeze ice left outside, those three days become dangerous.

During these few days, Amishandor crack open their winter chests and bring out the Rattain Furs.

The Rattain are a race of giant rats that live in the hills to the north, mutated by the demonic powers that reside there, to be able to live in the cold caverns and protect the treasures. While dangerous, the fur has an amazing property, that even after death, the fur creates warmth for the wearer.

When Adventurers came to Amishandor, and travelled to the Demon caves, they returned often with skins, and items raided from the tunnels. At first the townsfolk shunned the fur as it was strange, smelled and gave of an eirie warmth, yet with a good wash and skilled stitching, has become a sought after cloak by travellers.

World Build October Part 13

Its World-Build-Tober: 

Saturday the 13th - World-build-tober

"Draw (or describe) a depiction of a god or deity in your world"

This one is one of my favourites.. I hope you inlcude him in your world, because he likes to travel.

The God PHUK. (ouch)

This God, is praised and worshiped across the world for many, many reasons. People pray to him for a myriad of reasons:

* because they found something awesome, 
* or saw something amazing,
* or hurt themselves,
* or want to emphasize something in his name,
* or all of the above, at the same time!

This God, is a mighty god and with all this worship, he gives out presents. Many Eons ago, he discovered the best present is a red brick.

In the very early days, when a prayer was made, he would throw the brick from high, at his workshipper and when it struck them in the head, they would pray to him again.. WOW he thought.

So he gifted them again, yet often the second brick did not warrant a third prayer, Such kind followers, not to burn through his powers.

Some people took his bricks and made temples to worship him. When they prayed in this temples, the whole temple would collapse upon the priest and bring the priest to his heaven. An efficient way to directly bring leaders to his kingdom in the afterlife.

Since the world was so wonderful, he watched further as others would use these bricks in the building of his houses.. then later, when a worshipper would pray to him, the brick would do its job and re-gift itself to that person. Amazing thought the god.. I don't even have to create bricks, and I still receive the worship.

Everyone knows of the god, They know of the gifted bricks and the love that he brings the world. People have started to show the god a time of rest, but not praying so much.

Soon, several other gods began to follow in his ways, and a small pantheon of gods were formed. They are known as Carlins Seven.

Due to even the written prayer being enforced, I can only refer to the gifts given by the seven.

The First God, upon prayer, will ensure you slip in or on, that which you prayed for.
The Second God, upon prayer will ensure you now need to do so,
The Third God, is the god of this article,
The Forth Goddess, Will summon forth a Warrior of Social Justice to swat you,
The Fifth God, Will cause a farm animal to be angered at you,
The Sixth Goddes Will cause your female parent to curse you, as she recieves the Third gods present,
And the Seventh Goddess will ensure that the next time her namesake are visible, your vision is blocked by another.

...

This god was enforced when I was a teenager, roleplaying at the kitchen table with my friends (no basements in Australia) my mother would exclaim her ire at hearing bad words, so we introduced the first god as punishment, and the later gods when we saw George Carlins show.

This still didn't stop one of our Dwarves from his life long mission to build a tavern from said bricks.

Sunday, 23 August 2015

[Story - Untitled] Big Long Text plot Synopsis

I don't normally do this, Posting a plot Synopsis, but since I got the Idea from Observations of the Fox in his Worldbuilding, and I'm unlikely to have the time to run this at any time soon. I leave it up to you, Gamesmasters to do with it what you will. I think it would make for a nice Adventure, If I have the time in the future I'll write it up a little cleaner.. but I'd rather someone use it than it sit on a dusty harddrive.

The Town over the Mines of a Metal that's Stronger than anything, destroyed by...  

(p.s. I have not edited this, When an Idea pops into my brain, I write it fast & furious, so its messy, I'm not going to edit it as is, I'd rather edit it into a larger document later)

Its not fully understood how or why it exists, but an ancient buried castle was discovered in a wilderness, the soil was poor, plants didn't really grow, a desertous wasteland.

But that didn;t stop some adventurers from exploring the burined castle.

The first thing they noticed was the castle was not flat. The windows had hard glass in them, so it was obvious this was a rich castle.

Weapons didn't make much of a dent to the walls, and only through some powerful magics were they able to break in and access the castle.

Unfortunately there was not much to claim, the rooms were for the most part empty. Strange monuments were bolted to the walls, alot of the caste was empty. But two things stood out. A Large Sword, later known as the Blade of White Lightning, and a small round runic device, correctly guessed by the mage as a runic fireball.

The Adventurers left, and for years afterwards no-one known, came across it.

The Adventurers became pretty famous in their time, Sir Lious for his combat skills and the foes he vanquished with white lightning, and the Mage Eldus who used the runic fireball to defeat the demon gate.

Eldus, had read the runes on the device and found 10 small notches, and determined (incorrectly) that this was the radius, but 1 metres was a tad small for a powerful runic device, so setting it for 1 made no sense, instead he thought possibly each notch was 10 steps/ 3 metres (feet).. making the full radius 30 metres. But given the power of the White Lightning blade, he also was quoted as saying, jokingly, it could be 10 x 100 metres! no one believe him, but he must has thought it a possibility.

The Demon Gate was opened by Sd'ohy Udhi of the Half Orc Clan, in an attempt to bring power to the Half Orcs, Sd'ohy gathered as many books on the subject and studied hard the ancient demonology, and using a large ancient stone gate, runes he copied from those books, he managed to create a Demon gate.. allowing demons to enter the world, at will. It was horrendous to say the least, Within hours, hundreds of demons had merely walked through, slaughtered the half Orcs and began their relentlous feast on all souls that lived near.

The Adventurers heard of the Demons, like mostly anyone else within weeks of travel to the Gate, as Demon begun to pour into the world and reak havok as quickly as they discovered it.

So, They headed for the gate, After a battle like none they had faced before, they defeated demon after demon, some mere beasts with extra horns, some a mixture of an elephant and a bicycle, neither of which they knew the look of, and nearing the end, with a telescope, theymanaged to locate the Gate.

Eldus, seeing the sheer bulk of demonic entities entering the world summised that they could not hope to approach, let alone close the gate easily.. he would need to study the runes, determine the counter spells and close it, all while his friends held back wave after wave of demonic creatures..

as it was, at this distance, The party was fighting back large numbers of weird things.

It was then, that Eldus remembered he had the runic fireball!

He took out his rare scroll of group flight, he had hoped to make a copy before using it, but now was no time to think of lost items.

Casting the spell, the group flew over the land, fighting off the few winged demons that existed, and Eldus Magically engaged the Runic Device, and dropped it to the gate.

Being a overly cautios fellow, he had timed it, so they could fly at least 500m away from the gate before it would explode.. they turned on his cue to watch the explosion.. but after the initial wave of blue light, shredding all the creatures on the land, Eldus screamed at his companions to fly, fly as fast as they could.

The blast ripped through them as they flew.. Eldus quickly cast feater fall on his companions as they flew, and so as they pased out from pain, they glided down to merely crash with a few scrapes and bruises.

Sir Lious the sword weilder had not passed unconcous, instead he landed with his now sleeping friends, and fought off the few demons that survived the blast.

After the carnage, a 750 metre crater existed in place of the cavern.. and interestingly revealed several underground cryots and tunnels.. The team managed to raid these places for weeks afterwards, until the rains filled them and today the lake it home to a fresh water merfolk city.

The Original Castle
-------------------

The Adventurers had mentioned the place they claimed their items from, which of course prompted others to travel to the site and raid it..

The Opening of the Castle had somehow leaked some moulds and plant life had begun to grow up around the entrance to the castle.. Some of which proved to be not only edible, but highly nutritious. People could come and live near the castle, use its now open door (blast hole) as a means of access, and traders tents began to appear around the entrance, selling goods to adventuerers who sought the riches of the castle.

Once such dwarf, known as Werthstone, found that when lightning was cast at the walls of the castle at the same time that he hit it with his Eldritch Hammer, the Stone would break away in shattered chucks.. He returned with some of the chunks to his home, and they fashioned the metal with ancient techniques, into a dagger now known as Eldritch Werthblade. The Metal renamed as Eldritch WerthStone.

Werthstone, returned with a small group of Dwarven Metalsmiths and Priests, and found a small town had sprung up around the castle. Importing food, goods, wood and the like, and Exporting the Lode Stone (as they called it) As they had taken the idea of Werthstone, and had priests bless the stone before striking it.
This of course became a tiff with locals, they instead had to live outside the towns borders.. . At first they were livid, , at first they decided to build a mineshaft more than five hundred metres from the castle, They knew that within the time it took them to build the shaft. The Townsfolk would somehow lay claim to the castle, and prevent them from taking any of the precious stone.

After a feast, getting drunk and a few fights, they eventually gave in, and So they dug quickly.

Within a few months, the Town had summoned the sherrif and a small regiment, to protect the kings interest in the castle.. the sherrif stated, that according to the laws (and the treaty with the dwarven king), the Dwarves could claim a chunk of land and pay tax on that land and claim anything beneath that land..

The Town was happy with that arrangement, at first the dwarves felt like they would dig deep, then an illegal side shaft to the underside of the castle, and claim the lowest levels of stone first.. illegally mine the stone, deeper than anyone had travelled, so by the time anyone reached their tunnels, they'd have claimed a large chunk anyway..

but within a few days the dwarves came to the surface, and signed the document. begrudingly.

A month later, the Dwarves bought some extra land, behind their own, and further away from the town, then later still,    They brough in a few hundred new dwarves to work their mines, and build their end of town. Stone from beneath the surface, gold, some Jewels.. They bought another 'chunk' of land behind theirs again.. still further from the town. The town was happy, they had claimed this castle and its possible source of income for years. The dwarves had obviously struck stone & gold independantly, and so peace settled in the town.

The Dwarves were supplying stone to the townsfolk, who traded for it with Lodestone, the dwarved turned lodestone into werthstone and sold it back as picks, shovels, swords, anything that someone wanted. The Metal was harder than many types of metal, cut deep and true with almost every strike, resisted damage, lasting longer than Mithril and Deamonite, and with dwarven craftsmanship, was some of the most balanced and therefore sought after weapons in the world. So the dwarves could, and did, make a far larger profit being the smelters of the stone, than the miners.

Two things happened that shattered this bergeoning city.. The Kings of the Dwarves and the Humans, struck a deal to deal with the Half Orc incursions and their enslaved demons, and asked the Dwarves of Cyrstylwerth? to fashion helms and breastplates of Werthstone, to aid the armies. The Humans would supply metals for the chainmail, the Dwarves the Werthstone (Dwarves, when asked by their king to supply them do so as an honorable task. to refuse your king is to refuse your kind, so it was done without payment)

But The Werthstone Mines & Forges started cranking out far more armour and weapons than the town thought possible.. 100 crates of Lodestone would go in, and 500 suits of Armour would come out. Ok the dwarves were good, but surely not that good?

Then the Dwarven city came under panic, Crazed, purple eyed Dwarves came screaming out of the mines, ravaging anyone in their site before being chopped down. over 400 dwarves and 100 humans were killed in the slaughter. A scouting team was sent down to investigate. The mines closed until their return. They did not.

Some townsfolk packed up and left,

The King of the Dwarves sent a small army, with a Miners detail, they dug a side chamber down the mineshaft to find the source of the problem, Days went by, digging, preparation, priests in prayer, until the day came to break through into the mine. They did so,.. The horn blew to let everyone know they had entered.. Within minutes, the horn blew again.. one and a half times.. Not a good sign.. The Priests threw up protection barriers against evil, undead, demons, dark elves, dark dwarves.. but the purple eyed Dwarves walked straight up the shaft and with the echo of a few hundred screams, slaughtered everyone in sight.

The Townsfolk waiting on edge for news, hearing the screams, fled as fast as they could.. yet none have been heard of since.

The Townsfolk that left before the dwarven army told folk of this:

The Dwarves had mined a shaft down when they first arrived, and sooner than expected, hit the Castle of Lodestone.. but It was somehow pearched on a rocky mountain years before the great mudslide. and the dwarved had found its western most buildings. So it became obvious this was why they signed the land deal, they were sitting directly above a large deposit of lodestone in its raw form. So all this time they were digging out rock and gold, they were also digging up lodestone, but converting it to werthstone before bringing it to the surface, then when folks came with lodestone to trade, theyd gladly buy it, because it gave them legitimacy as to how they got lodestone.

But the Dwarves had dug too deep. The story is, the Lodestone is the shell of an egg of a great creature, not evil, not dwarven, not undead not demonic, nor elven, nor human in any nature, and its very breath drove the soldiers mad, insane and so no priestly barrier had been erected against madness.. (this is the reasoning of the survivors) So the mad soldiers emerged from the caverns and slaugtered the town.

TODAY
=====

As it stands, As its rumoured, The Town lies in ruins, covered in vines, trees, strange plants that move too much for just wind.. There are no living humans in the city, and supposedly a few Mad Dwarves in Werthstone Armour guard the abandoned streets, purple glow to their eyes..

Green Adventurers do not seek out this place, only those who favour their skills and might against mad, gibbering dwarves who run like cheetas and fight like monkeys, dressed in armour tougher than dragon scale, yet light enough to be barely noticed. Yet this armour is what those who travel there seek out.

Gossip
------

3 months back, 3 Adventurers returned from the Shid'he deserts, wearing Werthstone Armour, and Weilding a Werthstone Glave, They fought back some Dwarves, entered the Dwarven city, took one set each of the armour set aside for the human king, and a single Glave, found in the hands of a long dead soldier.. They claimed the city seems to be far emptier of Mad Dwarves than previously claimed. Possibly the Dwarves have died of old age? or so many of them fell at the hands of Adventuring parties? Its unknown..

The King has asked the kingdom, for adventurers to travel to the falled city, find out if indeed the rumour is true, is the city now empty? He'll pay a princes ransom for this information, one tenth to be paid in cash upon the return of the adventurers, the remainder to be paid when his own scouts have returned with confirmation.



TL;DR Two Races vie for control of a new metal, mining it, unleashes a new horror, killing the town, and creating an adventure: 

Monday, 28 October 2013

The Citadel of the Shadowlords Part 1

TL;DR: An introduction to the situation, backstory, catch up and where we are when we began.

The Citadel of the Shadowlords


Introduction

In 1990, I ran a campaign with maps, I really go into my maps, to make sure players could visit places more than once, I wrote a bunch of index cards, Major Cities, Smaller cities, Villages and Hamlets with details such as population, major industries, major locations of interest. On the green cards were those locations of interest, and the pink cards were meant to be NPCs of interest..

I'm not 100% sure why I never really filled them all out, maybe I wasn't such a studious GM as I am now, maybe the work and effort seemed too difficult for a 15yr old.. Anyway I managed to write out around 30-40 cards.

After opening a gaming club, writing a new game system, traveling the world and returning, I started a new gaming group at uni in my spare time, but instead of going to a lot of effort to start a new scenario as I did in Moscow, I wanted to test some new rules, but didn't want to mess up the new world with rules testing, so when I unpacked all my roleplay things in '12, I found this box of cards.. and thought.. hey.. thats interesting!

Curiously, I had added a land called RUASHA and a city called MOSKVAAR as parts of the lands, years before I had a thought to go there, but I guess I did watch a lot of bond movies in my youth.

Before I left Australia to travel, I wanted to bring my roleplay plots to a nice close, So I built an adventure about a secret cult that wished to destroy the world, and claim all the souls for their own purposes. One of the players was a spy for the cult, and through him, the evil shadowlords managed to do what they set out to do. All characters, the whole world, all destroyed..

Meta-plot I had enough of trying to write a roleplay game, without any real world experience, I wanted to make a decent system, a proper world, but this was before prominent internet in our lives, so I was going to do things old school. Travel.

Now, 2013, I'm testing the 4th edition of my system, I have all new players and I have this world to use.. but when I'm almost ready to publish, its time to port the characters over to the 'real world' and follow the original plot of the old world.. its destruction..

Yet the players have decided to thwart the GM, and save the world...

Backstory

In one group,There are six Uni students, they know my world is dark, dangerous and difficult. They also know that I have had seven GMs and over 100 players play in this world, live, and sometimes when they bump into other characters, such as heroes, they can't quite be sure they're not dealing with other PCs from another game.

So the players are always trying to mess with the world, so their 'marks' will be seen by other players in other games.. If that means making new forms of magic, or screwing with local guilds to never accept adventurers again.. so be it..

Knowing full well, that their current campaign is set in a 'past plot campaign' and that at some point (31 Dec 2015) the world is going to be destroyed, they decided it would be fun to mess with this too.. by stopping it.

So, There are five groups, Three run by myself, Two by two other GMs all in the same area, all players with the general knowledge (from multiple ways of in story exposition) that someone, somewhere is trying to destroy the world, and the flow of magic seems to centre on a site within the forests of Eastern Alexer.