Monday, 13 July 2020
Character Names
Thursday, 23 January 2020
You should write a book!
You should write a book!
Well, Maybe I should.. but maybe I'll start small with a single blog.. and if I get enough interest, I'll take it further, maybe a blog diary, then maybe a book.Who I was before:
I was born in the 70s, grew up in the 80s and 90s, but, because Australia was behind American in consumer commercialism, I tend to relate to Americans born in the early 70s, rather than the late 70s.
I listened to The Beetles, Wings and a little of the Eagles and ELO growing up. I was aware of the other music, yet, other than a single song by U2, I can't remember the rest.
I got my first proper interest at 12, with a choose your own Adventure Book. Appointment with F.E.A.R. I think it was. Then later I got Heroquest, Dragon Warriors the board game and one of those 50 in 1 electronic kits.
I got a job looking after kids in After school care, but career wise, I had no interests. I didn't even get the job myself, At a Teachers Social gathering at my house, my mum talking to the woman in charge, understood she was looking for staff replacement of a junior, she talked to me and I politely talked to this 'adult' at this 'party' not knowing it was an interview.
I started a club, invited all the kids I was looking after, from after school party, to a weekend club to play games, entry fee $2.. $6.50 in today's currency. lasted 2 years, til some kids stole a lot of my inventory and I went out of business. Lessons Learned, even kids can be thieves.
A few years of unemployment, I started work as a bartender apprentice in a country pub, that doubled as a bikers pub on Sundays. that was an experience. I could probably write a chapter about that, what people do when they are drunk, in the country, what people tell bartenders.. wow.. half of those people were in their 50s then.. so they're in their 80s now.. if at all.
On to Nightclubs in town, dancing on bars, throwing bottles in the air trying to juggle them, being a bouncer, a stage dancer in "Heaven" nightclub, even a stripper for a small time.
Come my mid twenties, time to "grow up" I worked in finance, restructuring home and business loans, as new bank systems were being put into place, and some deregulation allowed small vendors to sell their own banking products, bought my own house.
Then a turn for the worse, parents divorced, since they were my guarantors for my house, that went belly up, and I was out. $10k in my hand, since my best friend had left for a wild adventure in The Islands, I too decided to go.. the Internet was new, so I went to visit all my new friends internationally. I drew a map, and left Australia just after the Y2K scares all calmed down and plane prices were low enough again.
Country after country, Hong Kong living in apartments smaller than my bedroom back in Oz, Philippines, travelling around and almost, without knowing it, getting married. China, being dragged around as a 'show and tell' toy for some executives, and the black-market-nightlife, without alcohol!
The Trans Siberian Railway.. 9 days on a train.. Moscow.. for 2 weeks, being lost, confused and falling in love, then forced to retreat, again 9 days on the train back to China.
Getting a job OS, as an English teacher, trying to maintain a long distance relationship, with cultural barriers, getting new visas, getting a 2nd job, bar-tending, renting an servants quarters in old France city mansions region of Shanghai.. wow.. losing my keys, and having to climb the fence and getting arrested, but talking my way out of it.
Back on the train, Back to Moscow, being a teacher, and not knowing what to do..
Travelling to South Russia, and starting a school, then my boss is fired, then my new boss is fired, then my new boss fires me, then the students revolt, the school rehires me to finish the term, and I lose my visa, and have to flee the country. Actually that was a lot, more than a chapter there, should have included the meeting of my clone, the boat in the lake, which was a restaurant/strip club for families, getting robbed? meeting strangers on the street. learning Russian phrases so i can buy milk.
Back to Moscow, Fall in Love, Lose her contact details, flight details lost, need new flight, emergency, panic, borrow money, on the plane back to Australia. 11 months I worked to pay back my borrowed money, started University, getting back into the swing of Australia.. no.. can't do it. get involved in a scam, manage to wheedle my way out of it, use the money to go to Russia.
Start working for a Business School, as an English teacher, early morning, late nights, visit old friends in the south, can't find clone, back to Moscow, 'lend' money to a guy, who runs off, get ripped off, get robbed, get beaten up, sleep on bench in snow, drugged by prostitutes and robbed, renting rooms from people who want to practice English, Fighting Russians who just won't stay down. getting a side gig as a stand up comedian, teaching English to people in positions of power, high level singers, actresses, going on TV shows, witnessing all manner of debauchery from people I would never have guessed. falling in love, witnessing the recreation of a nightmare I had as a child and start wondering if there is any truth in clairvoyancy.
Travelling Europe to visit castles, Staying in Backpacking hostels and Couchsurfing, Meeting people from around the world, Starting world wide Roleplay games with interactions.. Being a Professional gamesmaster, highly paid, still now in 2000, I'm still in the top 10, and I haven't been paid as GM in 8 years.
Getting Married, Meeting the President, Being warned to leave the country, returning to Australia, Having Kids while Studying in Uni, getting a job in IT.. all is quiet.. is it over?.. or was that the eye of the storm.....
Sunday, 28 October 2018
World Build October Part 21
Sunday the 21st - World-build-tober
"Draw (or describe) one of your worlds natural wonders"
Tuesday, 23 October 2018
World Build October Part 16
Tuesday the 16th - World-build-tober
"Draw (or describe) a powerful or high ranking individual"
World Build October Part 15
Monday the 15th - World-build-tober
"Draw (or describe) what your inhabitants wear in cold weather"
Friday, 6 October 2017
Number Crunch - The Fall of Fort-town
Number Crunch - The Fall of Fort-town

Firstly Maps: I took this randomly created map (left) that had a fort & walls and a river between, to make it two halves of a city. Then Myself and my Player, plotted relevant points to a hex grid and counted out areas that were 'population' vs 'anything not population'Turn #2
Due to Overwhealming attacks by Zombies: 13 Guards
3 x destroy buildings
1 x Build Farm
ZOMBIES: Attack Pyre & Farm
RESULT: 7 population loss from starvation, 3 population unhappy
BONUS: Hero Max, destroys Zombies at River Bank
BONUS II: Hero Riley oversees construction of river embankment +1 wall.
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CITY: North JFT
ADV- Doctor, Sets up Medical Practice -10% disease
2 x build embankments
6 Guards
1 x Destroy buildings,
1x Build Farms
ZOMBIES: Invade Pyre Land, Take over Village in region.
RESULT: 1 Loss to Zombies, 4 Loss to Starvation, 2 Unhappiness
==========
Turn #3
CITY: South JFT
ADV - Entertainers, Once again clear unhappiness (what luck)
3x destroy Town
3x Build Farms
2 Guards
ZOMBIES: destroyed, Town Cleared.
RESULTS: 2 pop loss from starvation, 3 unhappy
BONUS: Hero Max purges the Pyre
BONUS: Hero Riley, Shores up the Pyre against attacks.
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CITY: North JFT
ADV: Academic - Helps town to Build Walls
5 x Guards, to clear town, but fail.. pyre still zombie infested.
ZOMBIES: Pyre is Zombie shanty town now..
RESULTS: no deaths, population food stable
===========
So, 15 years, ( 5 years per turn) Our populations stabilized from Farm income vs pop requirements.
While we were a bit lax on rules, and making stuff up on the fly, we had fun. We played 20 turns and around turn 16 managed to rebuild wharfs so we could transport goods and services from town to town, effectively reforming into one town, but by then, political upheaval caused the two to remain semi-seperate. I don't want to give too much away at this point, because the players might read it and also I'm not sure how interesting it is to read a turn by turn of a unfinished game. If there is any interest, I could later post it up.
If I did it again, I'd have thought out the turn by turn, destruction of peoples houses causing unhappiness, but maybe destruction of zombies causing calm, our food system was broken, and in effect we cheated to get as much population as we did, but maybe there were hidden stores that were unaccounted for, and we didn't include more food abilities in adventurers, Turn 6, a Mage Adventurer turns up south side, so maybe a few banquet spells weekly, and north side had some merchant adventurers, somehow get through from another town..
So, For I'll write up the 'history, as known by the players, as their characters who grew up in the city would have learnt from their parents and grandparents.
Thursday, 13 April 2017
Levelling your Race
I'm a 5th level elf
Just a few thoughts at this stage.. we'll see if I introduce it or not.
Tuesday, 23 August 2016
Dungeonworld Character Creation Update
When you realise that you've being doing it wrong...
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| Rolemaster: Critical charts for Broadswords.. Yes, each weapon has its own crit chart! |
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| Well, I didn't always used to be an Elven Wardancer.. I started out as a shoemaker.. No not that Elf.. Grrr |
Sunday, 23 August 2015
[Story - Untitled] Big Long Text plot Synopsis
The Town over the Mines of a Metal that's Stronger than anything, destroyed by...
(p.s. I have not edited this, When an Idea pops into my brain, I write it fast & furious, so its messy, I'm not going to edit it as is, I'd rather edit it into a larger document later)Its not fully understood how or why it exists, but an ancient buried castle was discovered in a wilderness, the soil was poor, plants didn't really grow, a desertous wasteland.
But that didn;t stop some adventurers from exploring the burined castle.
The first thing they noticed was the castle was not flat. The windows had hard glass in them, so it was obvious this was a rich castle.
Weapons didn't make much of a dent to the walls, and only through some powerful magics were they able to break in and access the castle.
Unfortunately there was not much to claim, the rooms were for the most part empty. Strange monuments were bolted to the walls, alot of the caste was empty. But two things stood out. A Large Sword, later known as the Blade of White Lightning, and a small round runic device, correctly guessed by the mage as a runic fireball.
The Adventurers left, and for years afterwards no-one known, came across it.
The Adventurers became pretty famous in their time, Sir Lious for his combat skills and the foes he vanquished with white lightning, and the Mage Eldus who used the runic fireball to defeat the demon gate.
Eldus, had read the runes on the device and found 10 small notches, and determined (incorrectly) that this was the radius, but 1 metres was a tad small for a powerful runic device, so setting it for 1 made no sense, instead he thought possibly each notch was 10 steps/ 3 metres (feet).. making the full radius 30 metres. But given the power of the White Lightning blade, he also was quoted as saying, jokingly, it could be 10 x 100 metres! no one believe him, but he must has thought it a possibility.
The Demon Gate was opened by Sd'ohy Udhi of the Half Orc Clan, in an attempt to bring power to the Half Orcs, Sd'ohy gathered as many books on the subject and studied hard the ancient demonology, and using a large ancient stone gate, runes he copied from those books, he managed to create a Demon gate.. allowing demons to enter the world, at will. It was horrendous to say the least, Within hours, hundreds of demons had merely walked through, slaughtered the half Orcs and began their relentlous feast on all souls that lived near.
The Adventurers heard of the Demons, like mostly anyone else within weeks of travel to the Gate, as Demon begun to pour into the world and reak havok as quickly as they discovered it.
So, They headed for the gate, After a battle like none they had faced before, they defeated demon after demon, some mere beasts with extra horns, some a mixture of an elephant and a bicycle, neither of which they knew the look of, and nearing the end, with a telescope, theymanaged to locate the Gate.
Eldus, seeing the sheer bulk of demonic entities entering the world summised that they could not hope to approach, let alone close the gate easily.. he would need to study the runes, determine the counter spells and close it, all while his friends held back wave after wave of demonic creatures..
as it was, at this distance, The party was fighting back large numbers of weird things.
It was then, that Eldus remembered he had the runic fireball!
He took out his rare scroll of group flight, he had hoped to make a copy before using it, but now was no time to think of lost items.
Casting the spell, the group flew over the land, fighting off the few winged demons that existed, and Eldus Magically engaged the Runic Device, and dropped it to the gate.
Being a overly cautios fellow, he had timed it, so they could fly at least 500m away from the gate before it would explode.. they turned on his cue to watch the explosion.. but after the initial wave of blue light, shredding all the creatures on the land, Eldus screamed at his companions to fly, fly as fast as they could.
The blast ripped through them as they flew.. Eldus quickly cast feater fall on his companions as they flew, and so as they pased out from pain, they glided down to merely crash with a few scrapes and bruises.
Sir Lious the sword weilder had not passed unconcous, instead he landed with his now sleeping friends, and fought off the few demons that survived the blast.
After the carnage, a 750 metre crater existed in place of the cavern.. and interestingly revealed several underground cryots and tunnels.. The team managed to raid these places for weeks afterwards, until the rains filled them and today the lake it home to a fresh water merfolk city.
The Original Castle
-------------------
The Adventurers had mentioned the place they claimed their items from, which of course prompted others to travel to the site and raid it..
The Opening of the Castle had somehow leaked some moulds and plant life had begun to grow up around the entrance to the castle.. Some of which proved to be not only edible, but highly nutritious. People could come and live near the castle, use its now open door (blast hole) as a means of access, and traders tents began to appear around the entrance, selling goods to adventuerers who sought the riches of the castle.
Once such dwarf, known as Werthstone, found that when lightning was cast at the walls of the castle at the same time that he hit it with his Eldritch Hammer, the Stone would break away in shattered chucks.. He returned with some of the chunks to his home, and they fashioned the metal with ancient techniques, into a dagger now known as Eldritch Werthblade. The Metal renamed as Eldritch WerthStone.
Werthstone, returned with a small group of Dwarven Metalsmiths and Priests, and found a small town had sprung up around the castle. Importing food, goods, wood and the like, and Exporting the Lode Stone (as they called it) As they had taken the idea of Werthstone, and had priests bless the stone before striking it.
This of course became a tiff with locals, they instead had to live outside the towns borders.. . At first they were livid, , at first they decided to build a mineshaft more than five hundred metres from the castle, They knew that within the time it took them to build the shaft. The Townsfolk would somehow lay claim to the castle, and prevent them from taking any of the precious stone.
After a feast, getting drunk and a few fights, they eventually gave in, and So they dug quickly.
Within a few months, the Town had summoned the sherrif and a small regiment, to protect the kings interest in the castle.. the sherrif stated, that according to the laws (and the treaty with the dwarven king), the Dwarves could claim a chunk of land and pay tax on that land and claim anything beneath that land..
The Town was happy with that arrangement, at first the dwarves felt like they would dig deep, then an illegal side shaft to the underside of the castle, and claim the lowest levels of stone first.. illegally mine the stone, deeper than anyone had travelled, so by the time anyone reached their tunnels, they'd have claimed a large chunk anyway..
but within a few days the dwarves came to the surface, and signed the document. begrudingly.
A month later, the Dwarves bought some extra land, behind their own, and further away from the town, then later still, They brough in a few hundred new dwarves to work their mines, and build their end of town. Stone from beneath the surface, gold, some Jewels.. They bought another 'chunk' of land behind theirs again.. still further from the town. The town was happy, they had claimed this castle and its possible source of income for years. The dwarves had obviously struck stone & gold independantly, and so peace settled in the town.
The Dwarves were supplying stone to the townsfolk, who traded for it with Lodestone, the dwarved turned lodestone into werthstone and sold it back as picks, shovels, swords, anything that someone wanted. The Metal was harder than many types of metal, cut deep and true with almost every strike, resisted damage, lasting longer than Mithril and Deamonite, and with dwarven craftsmanship, was some of the most balanced and therefore sought after weapons in the world. So the dwarves could, and did, make a far larger profit being the smelters of the stone, than the miners.
Two things happened that shattered this bergeoning city.. The Kings of the Dwarves and the Humans, struck a deal to deal with the Half Orc incursions and their enslaved demons, and asked the Dwarves of Cyrstylwerth? to fashion helms and breastplates of Werthstone, to aid the armies. The Humans would supply metals for the chainmail, the Dwarves the Werthstone (Dwarves, when asked by their king to supply them do so as an honorable task. to refuse your king is to refuse your kind, so it was done without payment)
But The Werthstone Mines & Forges started cranking out far more armour and weapons than the town thought possible.. 100 crates of Lodestone would go in, and 500 suits of Armour would come out. Ok the dwarves were good, but surely not that good?
Then the Dwarven city came under panic, Crazed, purple eyed Dwarves came screaming out of the mines, ravaging anyone in their site before being chopped down. over 400 dwarves and 100 humans were killed in the slaughter. A scouting team was sent down to investigate. The mines closed until their return. They did not.
Some townsfolk packed up and left,
The King of the Dwarves sent a small army, with a Miners detail, they dug a side chamber down the mineshaft to find the source of the problem, Days went by, digging, preparation, priests in prayer, until the day came to break through into the mine. They did so,.. The horn blew to let everyone know they had entered.. Within minutes, the horn blew again.. one and a half times.. Not a good sign.. The Priests threw up protection barriers against evil, undead, demons, dark elves, dark dwarves.. but the purple eyed Dwarves walked straight up the shaft and with the echo of a few hundred screams, slaughtered everyone in sight.
The Townsfolk waiting on edge for news, hearing the screams, fled as fast as they could.. yet none have been heard of since.
The Townsfolk that left before the dwarven army told folk of this:
The Dwarves had mined a shaft down when they first arrived, and sooner than expected, hit the Castle of Lodestone.. but It was somehow pearched on a rocky mountain years before the great mudslide. and the dwarved had found its western most buildings. So it became obvious this was why they signed the land deal, they were sitting directly above a large deposit of lodestone in its raw form. So all this time they were digging out rock and gold, they were also digging up lodestone, but converting it to werthstone before bringing it to the surface, then when folks came with lodestone to trade, theyd gladly buy it, because it gave them legitimacy as to how they got lodestone.
But the Dwarves had dug too deep. The story is, the Lodestone is the shell of an egg of a great creature, not evil, not dwarven, not undead not demonic, nor elven, nor human in any nature, and its very breath drove the soldiers mad, insane and so no priestly barrier had been erected against madness.. (this is the reasoning of the survivors) So the mad soldiers emerged from the caverns and slaugtered the town.
TODAY
=====
As it stands, As its rumoured, The Town lies in ruins, covered in vines, trees, strange plants that move too much for just wind.. There are no living humans in the city, and supposedly a few Mad Dwarves in Werthstone Armour guard the abandoned streets, purple glow to their eyes..
Green Adventurers do not seek out this place, only those who favour their skills and might against mad, gibbering dwarves who run like cheetas and fight like monkeys, dressed in armour tougher than dragon scale, yet light enough to be barely noticed. Yet this armour is what those who travel there seek out.
Gossip
------
3 months back, 3 Adventurers returned from the Shid'he deserts, wearing Werthstone Armour, and Weilding a Werthstone Glave, They fought back some Dwarves, entered the Dwarven city, took one set each of the armour set aside for the human king, and a single Glave, found in the hands of a long dead soldier.. They claimed the city seems to be far emptier of Mad Dwarves than previously claimed. Possibly the Dwarves have died of old age? or so many of them fell at the hands of Adventuring parties? Its unknown..
The King has asked the kingdom, for adventurers to travel to the falled city, find out if indeed the rumour is true, is the city now empty? He'll pay a princes ransom for this information, one tenth to be paid in cash upon the return of the adventurers, the remainder to be paid when his own scouts have returned with confirmation.
TL;DR Two Races vie for control of a new metal, mining it, unleashes a new horror, killing the town, and creating an adventure:
Tuesday, 17 February 2015
Laylines, Gallifreyan Circles and Magic
LayLines
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| This could be a snapshot of my Layline Project.. If I visualised it. |
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| He-man/pony Master of the Ponyverse |
I think, Like any decent geek, its fun to take one idea, that we all love, and use it to represent something else, that we all love, and this blend can sometimes be awesome or interesting or some kind of facinating idea that sparks more ideas.. or sometimes awful, sometimes brilliantly awful, cringe-worthy. Depends on your point of view(I'll let you figure out which one He-Pony is)
So I was looking at Gallifreyan language the other day, and it got me thinking.. That's a nice way of representing circle lore. And since I
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| Credit to Sirkles |
So I started researching Circle Languages. Gallifreyan has been done by several individuals, each adding their own take on it. Mostly its English in a funny pattern, like when you visit an Asian country and have your name written in their characters. It makes little to no sense in their language (although it can, my Chinese name means 'your friendly teacher of the people)
I'm a bit of a student of Language, Having taught English in several countries, mostly in Russia, I would often ask student to compare the words to their own language, compare to the flow, the style and the way its spoken vs written. So it comes easier for me to ask questions like, how does the grammar work, do verbs have tenses (like English), genders (like German), prepositional suffixes or prefixes (like Finnish, with 27 of them), do the sentences run in ordered structure (Germanic) or are structureless and use other rules (Russian)
While I'd love to blog about how Gallifreyan should be properly put together by someone with more insight than a few teenagers, like J.R.R.Tolkien for example.. (if I get enough posts requesting this, I could.. I have been researching for months)
This blog is about something else that's been on the horizon.
Maybe you've read about the mathmatical model I was building about Laylines, but then gave up and just wrote a program instead. In that I decided on some key factors about magic and laylines.. but only recently did I pull out all those notes and theres a pretty big reason why..
The Convergence
So, about 3 weeks ago, I was glancing over my roleplay notes for an upcoming game, where one of our group thinks she might be a lycanthrope. None of the "normal" attempts at discovery worked.. because.. lycan = wolf, so they figured it was something else. One plausible suggestion was that a layline might have infected her, and as each layline passed through camp, she was turning into something.. only to return to form the next morning.![]() |
| Not an actual screenshot |
But I didn't have them properly sorted or structured in the database.. just a nice graphic of spinning circles & symbols showing pretty colours...
Must Investigate!
It Didn't take me long to find out that while I was right, I was wrong.. I didn't have the right 'symbols' in the system yet. Something I had put off for later and now I was getting stuck for time.The Problem being.. I had put this together years ago and left it running, I could have missed other convergences, and probably have, so I don't want to miss this next one (I sped up the program to check, and won't see another for 2 years)
But no-one is anywhere near this.. and I don't have any players, playing mages to truely enjoy the experience... its like I'm the only person on the planet, and I've just spotted a quadripple rainbow!
So I asked them.. do you want to be mages for a day?
A resounding YES.
So, I am now on the quest to ensure the perfect storm will have some spectators.
The majority of the Laylines.. are exactly that.. laylines.. lines of magic that move around the planet at different speeds, directions and possibly (yes even now I'll not give away true details) different pivot points or angles of flow.
Maybe they flow in straight lines, maybe they move up and down with the terrain, or through terrain.. surely water magic would use water and fire magic, use lava.. who knows?
but now maybe some will.. its even more fun.. because the greatest magicians in the world (well.. ok.. a bunch of pre-made NPCs used by players for an afternoon of conjecture) are going to try an harness the magical storm for their own crazy nefarious projects.. and probably fight about it until its too late.
I'll record the conversation and maybe if its worth it, write a story from it
So, with 80% of laylines already structured, I was stuck deciding on what to do about the last 20%.. I had notes, and sketches, but had nothing concrete. Until I remembered Gallifreyan circles.
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| Simplistic, but this is one of several layers.. |
See, I can write "Illusion" into the engine he's built and Viola.. instant magic circle.
Combine this with 16 forms of magic, 16 power laylines, circles, pools, null magic fields and sacred artefacts in the world .. and this picture gets pretty messy.
What do they Do?
Typically 3 Layline crossings will cause a lump of rock at the crux of the crossing, to become magical. maybe it had ore in it, that becomes magical metal, maybe a small seedling would become magical wood (sought out by sorcerers for wands and staves) This happens once every week or so, I saw 11 in one day.. but I only monitor places near my players...
But there are hundreds of these happened daily.. so they're not vitally important (yet), as you can see here in a screenshot, all the brighter areas are usually criss-crosses of lines & circles and such
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| If all laylines were visible, this would be a blur |
My Initial Foray into this was simply using Javascript to 'spin' the images. Each image was a very transparent white line (or lines/elipses/shapes) or coloured (for specific types) on a black background. When 2+ lines crossed each other they glowed more, the more lines, the more "white". The bigger problem was that this layering didn't allow the coloured lines to mix/enhance the white (pastels instead)
So, the 2nd attempt was using C# to write a 3D program using the Graphics card to 'draw' lines in 3D space, and then multiply the colours against each other if they intersected. It then outputs an image. Useful to know on a given day/time what laylines will cross.
The Problem with both of these is that there is no 'prediction' I can type in co-ordinates of players, for the scheduled gaming session, but I have no idea where any of these lines are going.. unless I type in the next 'second' or 'minute' and spit out the image and compare.. brute force.
It was more luck than skill that I found this 'Convergence' I mistyped a date, and saw a bright spot.. then I ran it over and over.. to get the 2-3 hours either side of that 'moment' which lead me to do that again for several 'hours' after.. to find that an even brighter event happened 3 hours and 7 minutes after the first.
After that, I wrote a script to run the program and find 'pixels' greater in brightness than 50%.. but I intend to rewrite the program to run realtime and map out events in the mapping database so GMs will be able to plan ahead for local mini & maxi convergences.
Sunday, 8 February 2015
World Rules vs Known Rules
Historically, we're ignorant
Now I'm not talking about authours who use the same logic structure on an earth setting, (IMHO) its not so creative to use an already established scientific misdemeanor, such as a group of people that believe the world is flat, such a common and dis-proven that anyone actually thought this post-greek maths.Nor am I talking about using theories about our world about the rules of our universe, and using one theory to write a nice novel about.
Then we take it further
While this may be a small aspect of the plot, its usually this kind of backstory that shows me the reader, that this world is not just a fly by night construct, that your book/world is going to exist for a a long time to come, and if I invest my money and time in your product, I'm going to get a return on that investment. i.e. more future enjoyment as you publish several books/products
Wednesday, 4 February 2015
Meta Gaming your Players
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| Character Progression doesn't always have to come from play. |
Meta Gaming

Roleplay Points
- Roleplaying, and not Meta Gaming!
- Being there for that session
- Making a good quote, pertinent to the situation, which causes much hilarity or groaning
- Using Voices, drawing character models or 'adding' to the experience
- Being a good player
Karma Points
This is where we get real meta. When a Player Dies or retires their character, we add up the number of roleplay sessions we had with that character (approx 3/4 of number of weeks since we began for average) multiplied by their Levels gained (i.e. minus starting level if you didn't start at 1st) and if they chose (retired) we double it.Background Points
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| Character Progression by Whimsycatcher on Deviant Art |
Back to Karma
Longer Term Gaming
Monday, 28 October 2013
The Citadel of the Shadowlords Part 1
The Citadel of the Shadowlords
Introduction
I'm not 100% sure why I never really filled them all out, maybe I wasn't such a studious GM as I am now, maybe the work and effort seemed too difficult for a 15yr old.. Anyway I managed to write out around 30-40 cards.
After opening a gaming club, writing a new game system, traveling the world and returning, I started a new gaming group at uni in my spare time, but instead of going to a lot of effort to start a new scenario as I did in Moscow, I wanted to test some new rules, but didn't want to mess up the new world with rules testing, so when I unpacked all my roleplay things in '12, I found this box of cards.. and thought.. hey.. thats interesting!
Curiously, I had added a land called RUASHA and a city called MOSKVAAR as parts of the lands, years before I had a thought to go there, but I guess I did watch a lot of bond movies in my youth.
Before I left Australia to travel, I wanted to bring my roleplay plots to a nice close, So I built an adventure about a secret cult that wished to destroy the world, and claim all the souls for their own purposes. One of the players was a spy for the cult, and through him, the evil shadowlords managed to do what they set out to do. All characters, the whole world, all destroyed..
Meta-plot I had enough of trying to write a roleplay game, without any real world experience, I wanted to make a decent system, a proper world, but this was before prominent internet in our lives, so I was going to do things old school. Travel.
Now, 2013, I'm testing the 4th edition of my system, I have all new players and I have this world to use.. but when I'm almost ready to publish, its time to port the characters over to the 'real world' and follow the original plot of the old world.. its destruction..
Yet the players have decided to thwart the GM, and save the world...
Backstory
Sunday, 2 June 2013
Wallstormers # 02
We started somewhere.
The 2nd wall stormers.
The Gate opened. the Guards ready with pikes and halberds, the few zombies directly at the gate were dispatched. The heroes.. five, stepped forward, armoured, sharp weapons, spiked maces, they were honed fighters. Hacking and slashing at the horde, they grew tired. The Knight was pulled in first, his armour too heavy, the Barbarian clawed at too often, was dragged in next. they called the gate to be shut. The ranger pulling back, the Rogue stabbing furiously, he held out too long, the portcullis gave way, crushed him to the ground. NO!. the mage was outside the gate..
KABOOM. the ranger and all the guards thrown back.. what was that.. a spell gone wrong? the street lined with guts, hundreds of zombies destroyed..
The town officials glanced at each other.. as the gate were being shut, that orphanage with those kids.. the ones with strange magical glowing eyes.. surely not..
Monday, 30 March 1998
Original Stats: The Mage
Remember, this was back in 2nd Edition Rules, The Amalgamation of all systems had begun, but magic was far down the list.. so in order to make a playable game, I just hobbled together the spell lists, averaged out some spells and levels to match something clean, and ended up with a hodgepodge of mismatched rules that made little to no real sense..
which is magic, when you think about it.
Magic is either science or its Not
So the OS team were born.. 5 Mages, down on their luck, driven out of town after town for some shocking trickster attempts, vowed to return to vent their revenge, sought out some powerful magics and blew themselves to smithereens when the imperfection failed far too much. But in that time, I did manage to clean up the magic rules from v2 to v3.
Wednesday, 1 July 1992
Dungeonworld, The Beginning of the Club
Back then I was paid $7 an hour to look after kids. I worked one hour after school from 3:45 to 4:45 when the school care had the most kids, and needed extra help.I volunteered to run Heroquest for any of the kids interested, from 4:45 to 5:45 as some of the kids had to wait around for their parents until 6pm.
while I recognised that I was giving up a potential $7 an hour.. I also saw this need. Kids wanted to play these games, and their parents might be in the need for them to get out of the house and give them some peace and quiet..
So I started a club, Saturday and Sunday afternoons, 12pm til 4pm, for $2 an hour (I was expecting the kids to get most of this from their parents)
First of all, this partly didn't work, Parents had choices, and many of them were not as expensive as $8 for the day. Magic mountain, down at the beach, cost 20c a game, and $2 would get you a hot dog and coke.. so parents could leave their kids there for the day, with barely $5 in their pocket.
Most of the kids who wanted to come to my club, couldn't get $5 a month out of their parents, let alone $8 a week.. So I had to scale this.. firstly I made a set of 'helpers' those who would turn up at 11:30, help set up, and get in free.. then I made a membership card, laminated , which allowed 5 'visits' for $10.
So my next big problem was gamesmasters.. which is still a problem to this day.. I ran games, I never once had anyone run a game for me, For the next 4 years, I would run games.
















